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<blockquote data-quote="tiornys" data-source="post: 5166446" data-attributes="member: 17633"><p>I'm well aware of the reasoning you're employing, and I agree that there's far more going on than just hit rates. However, I notice you didn't even attempt to address the question of why player AC got scaled correctly when nothing else did.</p><p></p><p>I think a lot of the issues you bring up actually come from less rigorous testing of the epic tier than the heroic tier. The PHB1 heroic tier was rather well balanced. Paragon tier had more issues and epic had numerous issues. Most of those issues have since been addressed.</p><p></p><p>I don't think there was any intention by WotC to have lower monster damage output balanced by higher hit rates, especially since straight damage is generally delivered to AC, and that's the once defense that has always scaled correctly. Similarly, I don't think there was an intent to have the players hit less but deal more damage--missing with your encounter and daily powers <em>isn't</em> fun for most players, and the number of times you get to try landing them doesn't change much from paragon tier to epic tier. If WotC intended the features of epic play that you demonstrate, then they were intending to create grindy epic combats. I prefer to give them more credit than that.</p><p></p><p>@Aulirophile: implement|implement users are fine. The potential problems arise in non-implement|implement cases where the non-implement user's weaponry can't be used as an implement, such as the Archer Ranger|Invoker I mentioned earlier.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5166446, member: 17633"] I'm well aware of the reasoning you're employing, and I agree that there's far more going on than just hit rates. However, I notice you didn't even attempt to address the question of why player AC got scaled correctly when nothing else did. I think a lot of the issues you bring up actually come from less rigorous testing of the epic tier than the heroic tier. The PHB1 heroic tier was rather well balanced. Paragon tier had more issues and epic had numerous issues. Most of those issues have since been addressed. I don't think there was any intention by WotC to have lower monster damage output balanced by higher hit rates, especially since straight damage is generally delivered to AC, and that's the once defense that has always scaled correctly. Similarly, I don't think there was an intent to have the players hit less but deal more damage--missing with your encounter and daily powers [i]isn't[/i] fun for most players, and the number of times you get to try landing them doesn't change much from paragon tier to epic tier. If WotC intended the features of epic play that you demonstrate, then they were intending to create grindy epic combats. I prefer to give them more credit than that. @Aulirophile: implement|implement users are fine. The potential problems arise in non-implement|implement cases where the non-implement user's weaponry can't be used as an implement, such as the Archer Ranger|Invoker I mentioned earlier. t~ [/QUOTE]
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