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<blockquote data-quote="gweinel" data-source="post: 6306491" data-attributes="member: 2165"><p>Although i might i agree with the most of the things you say i think you miss the point here. The reintroduction of this rule has not much to do with the realism as much with the game style and the tactics that this rule made available and necessary during 2nde. It has to do with a nostalgia too.</p><p></p><p>Returning now to the content of your post have in mind that the 2nd edition round lasted 60 seconds, so the attack rolls does not represent a single attack but attempts and maneuvers and feints to harm an opponent. If you put two persons one vs one and have them fight for a few seconds then the thing you write might be true but in the context of a minute in a fluid battlefield i can see that someone with a dagger has better maneuvrability and possible to be able to hit first than one with a halbard. In any case this is secondary issue for me. </p><p></p><p>As for the rules I made, I know they are not perfect. As I said they were ad hoc thoughts and I wanted to ask the opinion of the community since i had not the chance play the last playtest packets. Many inputs like the [MENTION=6690511]GX.Sigma[/MENTION] are actually better than mine although i would prefer it to be more streamlined.</p></blockquote><p></p>
[QUOTE="gweinel, post: 6306491, member: 2165"] Although i might i agree with the most of the things you say i think you miss the point here. The reintroduction of this rule has not much to do with the realism as much with the game style and the tactics that this rule made available and necessary during 2nde. It has to do with a nostalgia too. Returning now to the content of your post have in mind that the 2nd edition round lasted 60 seconds, so the attack rolls does not represent a single attack but attempts and maneuvers and feints to harm an opponent. If you put two persons one vs one and have them fight for a few seconds then the thing you write might be true but in the context of a minute in a fluid battlefield i can see that someone with a dagger has better maneuvrability and possible to be able to hit first than one with a halbard. In any case this is secondary issue for me. As for the rules I made, I know they are not perfect. As I said they were ad hoc thoughts and I wanted to ask the opinion of the community since i had not the chance play the last playtest packets. Many inputs like the [MENTION=6690511]GX.Sigma[/MENTION] are actually better than mine although i would prefer it to be more streamlined. [/QUOTE]
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