Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon attuned to Mechanis trouble sector
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8813859" data-attributes="member: 2629"><p>First suggestion: Talk to the player more, outside the game time, to understand what they're interested in doing. There has been a lot published in D&D lore, and some of it contradicts, so understanding where the player is coming from and wants to go is important. If they have drawn inspiration from something, give that something a 5 minute google search.</p><p></p><p>Second suggestion: Don't give them <em>exectly</em> what they seek, but instead look for a fun way to put a spin on it that will be interesting for them to explore. </p><p></p><p>Here is how I might approach the situation based only on what you've posted above: The PC is 12th level and this is going to be an iconic piece of equipment for them, so I would say something on par with a very rare or legendary weapon might be very appropriate. I would make it hard to obtain, but very useful once obtained. To that end, I might draw inspiration from a Steam Punk Rod of Lordly Might. </p><p></p><p>Button 1: +3 Warhammer.</p><p>Button 2: +3 Bracer Claw (as dagger, but can't be dropped and perhaps does extra damage against a type of creature like Slaads)</p><p>Button 3: +3 Spring Blade (As Heavy Crossbow or short sword)</p><p>Button 4: A dish shaped object that shoots 4d8 fire or lighting damage blasts as an action at a range of 90 feet.</p><p>Button 5: A tower shield that grants him 3/4 cover in one direction (decided when used) until he moves (at which time it folds up).</p><p>Button 6: The rod resumes normal form and can be used as an implement granting +2 bonus to spell attacks.</p><p></p><p>I'd then make it an intelligent weapon with a Lawful Neutral alignment. It would be a former higher level Modron that was twisted into this form. It would have a goal that it would push the PC to achieve - and once that goal is achieved, the item would cease to exhibit its intelligence having completed the task it was assigned to do.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8813859, member: 2629"] First suggestion: Talk to the player more, outside the game time, to understand what they're interested in doing. There has been a lot published in D&D lore, and some of it contradicts, so understanding where the player is coming from and wants to go is important. If they have drawn inspiration from something, give that something a 5 minute google search. Second suggestion: Don't give them [I]exectly[/I] what they seek, but instead look for a fun way to put a spin on it that will be interesting for them to explore. Here is how I might approach the situation based only on what you've posted above: The PC is 12th level and this is going to be an iconic piece of equipment for them, so I would say something on par with a very rare or legendary weapon might be very appropriate. I would make it hard to obtain, but very useful once obtained. To that end, I might draw inspiration from a Steam Punk Rod of Lordly Might. Button 1: +3 Warhammer. Button 2: +3 Bracer Claw (as dagger, but can't be dropped and perhaps does extra damage against a type of creature like Slaads) Button 3: +3 Spring Blade (As Heavy Crossbow or short sword) Button 4: A dish shaped object that shoots 4d8 fire or lighting damage blasts as an action at a range of 90 feet. Button 5: A tower shield that grants him 3/4 cover in one direction (decided when used) until he moves (at which time it folds up). Button 6: The rod resumes normal form and can be used as an implement granting +2 bonus to spell attacks. I'd then make it an intelligent weapon with a Lawful Neutral alignment. It would be a former higher level Modron that was twisted into this form. It would have a goal that it would push the PC to achieve - and once that goal is achieved, the item would cease to exhibit its intelligence having completed the task it was assigned to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon attuned to Mechanis trouble sector
Top