Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crashy75" data-source="post: 4446356" data-attributes="member: 11017"><p>You are correct. I had forgotten that. Once we get into weapon mastery territory, this bonus becomes larger, though ultimately, it equals +2Y per 20 attacks. So, at heroic tier, it equals 2 point per 20 rounds assuming you were only comparing weapons with one die difference. It's not much, but these little things can add up if they're not all accounted for (and this makes more of a difference when one starts doing comparisons between a fighter with a greataxe and a rogue with a small blade). </p><p></p><p></p><p></p><p>Overall, I agree. (Didn't check your math but to looks about right) I think 1 handed weapons are, for the most part, balanced as long as you use the 'right' weapon for your class and powers. Personally, I do think two handed weapons should be looked at a little closer, particularly when comparing the great axe to the two handed sword. This has been done to death on the wizards boards (can't find the thread but it's in the house rules section called 'weapon damage and house rules regarding it' or some such. If I come across it again, I'll link it. </p><p></p><p>Also, Nail has gotten me thinking about numerical values of different affects. </p><p></p><p>I am going to add a couple of variants. Let:</p><p></p><p><strong>X=The number of die rolled </strong></p><p><strong></strong></p><p><strong>Z=Affect on a hit.</strong> </p><p></p><p>A quick formula for such an affect would be something like:</p><p></p><p><strong>N(XD)-XW+M= Z.</strong> You have to subtract the damage from the extra hit to isolate the affect and see if the values are about equal. I suspect (as has been reasoned but not specifically played out to my knowledge) that, in general <strong>N(XD)-XW+M< Z</strong> I'm going to do a quick one to see how this plays out. </p><p></p><p>Lets take Healing Strike. In this case, <strong>Z= A mark and a healing surge</strong>. Assuming 50% accuracy, using the longsword and battleaxe and +5 Modifier to damage this becomes (after reduction):</p><p></p><p><strong>20 - 2(4.5)+5=Healing Surge+ Mark for one round.</strong> </p><p></p><p>Reduce further...</p><p></p><p><strong>6=Healing surge+ Mark for one round. </strong> </p><p></p><p>Thanks for catching that LightPhoenix. That does even things out a little more. I’d still say that 6<A healing surge and a mark mostly because it’s much harder to heal than it is to inflict 6 points of damage. YMMV however. I’d still go with the longsword (or better, the bastard sword since you’ll probably have to spend a feat anyway). </p><p></p><p>This does get better in the higher die's favor if we were comparing lesser damaging weapons or the D was much different. For example, if we were comparing the battleaxe to the dagger this would become:</p><p><strong></strong></p><p><strong>60 - 2(2.5)+5= Healing Surge +Mark for one round. </strong> or...</p><p></p><p><strong>50=Healing surge +Mark for one round. </strong></p><p></p><p>I'd say the battleaxe would win out there rather convincingly but, of course, it should. Any weapon that has a (relative) D of 2 or more will probably 'win' with this power (barring m/c exceptions like a rogue or ranger that got this power via m/c). Come to think of it, I wonder how the longsword would compare to the battleaxe... Well, comparing two handed weapons to 1 handed weapons is (like everything else) much more complicated. I'll leave that for another post if it comes up.</p></blockquote><p></p>
[QUOTE="Crashy75, post: 4446356, member: 11017"] You are correct. I had forgotten that. Once we get into weapon mastery territory, this bonus becomes larger, though ultimately, it equals +2Y per 20 attacks. So, at heroic tier, it equals 2 point per 20 rounds assuming you were only comparing weapons with one die difference. It's not much, but these little things can add up if they're not all accounted for (and this makes more of a difference when one starts doing comparisons between a fighter with a greataxe and a rogue with a small blade). Overall, I agree. (Didn't check your math but to looks about right) I think 1 handed weapons are, for the most part, balanced as long as you use the 'right' weapon for your class and powers. Personally, I do think two handed weapons should be looked at a little closer, particularly when comparing the great axe to the two handed sword. This has been done to death on the wizards boards (can't find the thread but it's in the house rules section called 'weapon damage and house rules regarding it' or some such. If I come across it again, I'll link it. Also, Nail has gotten me thinking about numerical values of different affects. I am going to add a couple of variants. Let: [B]X=The number of die rolled Z=Affect on a hit.[/B] A quick formula for such an affect would be something like: [B]N(XD)-XW+M= Z.[/B] You have to subtract the damage from the extra hit to isolate the affect and see if the values are about equal. I suspect (as has been reasoned but not specifically played out to my knowledge) that, in general [B]N(XD)-XW+M< Z[/B] I'm going to do a quick one to see how this plays out. Lets take Healing Strike. In this case, [B]Z= A mark and a healing surge[/B]. Assuming 50% accuracy, using the longsword and battleaxe and +5 Modifier to damage this becomes (after reduction): [B]20 - 2(4.5)+5=Healing Surge+ Mark for one round.[/B] Reduce further... [B]6=Healing surge+ Mark for one round. [/B] Thanks for catching that LightPhoenix. That does even things out a little more. I’d still say that 6<A healing surge and a mark mostly because it’s much harder to heal than it is to inflict 6 points of damage. YMMV however. I’d still go with the longsword (or better, the bastard sword since you’ll probably have to spend a feat anyway). This does get better in the higher die's favor if we were comparing lesser damaging weapons or the D was much different. For example, if we were comparing the battleaxe to the dagger this would become: [B] 60 - 2(2.5)+5= Healing Surge +Mark for one round. [/B] or... [B]50=Healing surge +Mark for one round. [/B] I'd say the battleaxe would win out there rather convincingly but, of course, it should. Any weapon that has a (relative) D of 2 or more will probably 'win' with this power (barring m/c exceptions like a rogue or ranger that got this power via m/c). Come to think of it, I wonder how the longsword would compare to the battleaxe... Well, comparing two handed weapons to 1 handed weapons is (like everything else) much more complicated. I'll leave that for another post if it comes up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
Top