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*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
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<blockquote data-quote="Crazydwarf" data-source="post: 4448325" data-attributes="member: 73982"><p>I don't think its meaningless, what I'm trying to get at is that the AC and HP systems work differently. And a +2 bonus to one system is plain better than a +2 bonus to the other.</p><p>This is made even more clear if we take your example and assume we fight nothing but minions.</p><p>This would render the AC bonus of a shield much MUCH better than the damage bonus of a twohander, since we have a bonus vs no bonus.</p><p> </p><p>If we double the AC of the monster, do we double the amount of rounds...Or do we make the monster completly invincible ?</p><p> </p><p></p><p>Yes, if we want to compare the damage output of one handers vs twohanders.</p><p>That is of importance, but what I'm wondering is if the numbers add up when we compare the damage output of one handers + the defensive bonus of a shield VS the damage output of a twohanded weapon.</p><p>It would seem to me that twohanders fall behind due to not outputting enough damage to weigh up for the loss of a shield.</p><p> </p><p>All that math and such you allready gone through probably have the answers..It's just a bit too much math for me to handle and comprehend.</p><p> </p><p></p><p>True, we could take that as a separate discussion if there is interest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>My point was though that if the system is allready balanced by means I have yet to understand, then any houserule I would add would unbalance it in favor of twohanders, wich is not what I want.</p><p> </p><p></p><p>These powers are equally (or atleast equal:ish) good because they give the same bonus on the same system, and also equally situational.</p><p> </p><p>But what if it was +10 damage or +10 AC ?</p><p>It should be clear then that the +10 AC one is much better.</p><p>Atleast in the higher levels where a monster can eat the +10 damage and still be standing long enough to hit back.</p><p> </p><p></p><p>Lots of if's, can's and maybe's here.</p><p>As I said these are things beyond foresight, I can choose one or the other and have it be good or bad because the DM just randomly sets certain conditions against me.</p><p>And imho it's better to be good 50% of the time than bad 100% of the time...Hmm, hope thats understandable.</p><p> </p><p></p><p>Sure, but if I'm always using a shield I would still prefere cleave and the other one (iron vanguard is it ?) over reaping strike.</p><p>I'd guess I'd have use them more often.</p><p> </p><p></p><p>Good one, I'll try running a simulation if I ever get the time.</p><p>As it is I don't get to play normally much anyway (school, job, wife, kids...You probably know the drill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4448325, member: 73982"] I don't think its meaningless, what I'm trying to get at is that the AC and HP systems work differently. And a +2 bonus to one system is plain better than a +2 bonus to the other. This is made even more clear if we take your example and assume we fight nothing but minions. This would render the AC bonus of a shield much MUCH better than the damage bonus of a twohander, since we have a bonus vs no bonus. If we double the AC of the monster, do we double the amount of rounds...Or do we make the monster completly invincible ? Yes, if we want to compare the damage output of one handers vs twohanders. That is of importance, but what I'm wondering is if the numbers add up when we compare the damage output of one handers + the defensive bonus of a shield VS the damage output of a twohanded weapon. It would seem to me that twohanders fall behind due to not outputting enough damage to weigh up for the loss of a shield. All that math and such you allready gone through probably have the answers..It's just a bit too much math for me to handle and comprehend. True, we could take that as a separate discussion if there is interest :) My point was though that if the system is allready balanced by means I have yet to understand, then any houserule I would add would unbalance it in favor of twohanders, wich is not what I want. These powers are equally (or atleast equal:ish) good because they give the same bonus on the same system, and also equally situational. But what if it was +10 damage or +10 AC ? It should be clear then that the +10 AC one is much better. Atleast in the higher levels where a monster can eat the +10 damage and still be standing long enough to hit back. Lots of if's, can's and maybe's here. As I said these are things beyond foresight, I can choose one or the other and have it be good or bad because the DM just randomly sets certain conditions against me. And imho it's better to be good 50% of the time than bad 100% of the time...Hmm, hope thats understandable. Sure, but if I'm always using a shield I would still prefere cleave and the other one (iron vanguard is it ?) over reaping strike. I'd guess I'd have use them more often. Good one, I'll try running a simulation if I ever get the time. As it is I don't get to play normally much anyway (school, job, wife, kids...You probably know the drill :) ) [/QUOTE]
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Weapon Balance - A Statistical Analysis
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