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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
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<blockquote data-quote="Crazydwarf" data-source="post: 4449769" data-attributes="member: 73982"><p>Indeed, I'm thankful for taking this down a notch so I can follow along better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p>I know, that is my argument.</p><p>Or more presice, my argument is that it does NOT equal out in relative "worth", but it SHOULD.</p><p> </p><p></p><p>I assume we are using a stable calculation here wich has the random element accounted for, averages or such ?</p><p> </p><p>Plain bad luck can mess with outcomes a whole lot.</p><p>Mauls can roll 8 for damage and warhammers 10, lucky streaks can come and go, dice can even have factory flaws to favor an outcome and the player might not know it. (very unlikely though I guess)</p><p>I might go through a whole session and the DM rolls so poorly I might aswell have gone buck naked, of course a twohander would be better in that certain instance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>But fact remains that the AC bonus from shields are constant, and the damage bonus from twohanders are randomized twice.</p><p>And maybe it's just me, but I would give more "worth" to something certain than something uncertain.</p><p> </p><p></p><p>Understood, but these are also variables we cannot account for.</p><p>I cannot forsee which will be the most beneficial at any given time to me.</p><p>When I create a PC, I must choose my strengths and hope they will be beneficial at some point.</p><p> </p><p>But it seems to me that one of the two options is better at what it does than the other, wich limits my choices to one that I fluffwise may not like.</p><p>Wich is the basis of my problem, I like twohanders, but sword 'n board just seems like a better option overall, even in instances where more damage would be preferable.</p><p> </p><p></p><p>3*0 = 0 (I know the bonus is not zero just tossing this here as food for thought)</p><p> </p><p>Yes I understand how twohanders benefit more from multiple [W] powers.</p><p>But is it still enough damage ?</p><p>if brute strike causes 30 damage with a warhammer (no bonuses accounted for) then it would be 36 with a maul.</p><p>+6 HP damage. Not bad for a lvl 1 daily I guess...At lvl 1.</p><p> </p><p>As PC's and enemies level up HP goes up fast aswell right ?</p><p>Making this bonus smaller and smaller in "worth" while the worth of more AC just keeps climbing.</p><p> </p><p>And there is still that pesky random element to account for.</p><p>I can unload that power and have it come up minimum of 6 HP with a maul and 3 with a warhammer. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p> </p><p></p><p>Excatly, I have no way to prove my concept mathematicly, all I have is "gut feeling" to go by.</p><p> </p><p></p><p>Reaping strike is an excellent power, especially for twohanders..I never doubted this.</p><p> </p><p>It is a bit less useful to sword 'n boarders, and since the shield seems to outpreform twohanders, then it might rarely come into play, I cant really say it makes twohanders any better since they cannot benefit from iron vanguard at all. EDIT: And by Iron vanguard I of course mean tide of iron...I gots my stuff confused.</p><p> </p><p>Thanks to all here though, loving this discussion.</p><p>Just wish I could follow the mathy bits better <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4449769, member: 73982"] Indeed, I'm thankful for taking this down a notch so I can follow along better :) I know, that is my argument. Or more presice, my argument is that it does NOT equal out in relative "worth", but it SHOULD. I assume we are using a stable calculation here wich has the random element accounted for, averages or such ? Plain bad luck can mess with outcomes a whole lot. Mauls can roll 8 for damage and warhammers 10, lucky streaks can come and go, dice can even have factory flaws to favor an outcome and the player might not know it. (very unlikely though I guess) I might go through a whole session and the DM rolls so poorly I might aswell have gone buck naked, of course a twohander would be better in that certain instance :) But fact remains that the AC bonus from shields are constant, and the damage bonus from twohanders are randomized twice. And maybe it's just me, but I would give more "worth" to something certain than something uncertain. Understood, but these are also variables we cannot account for. I cannot forsee which will be the most beneficial at any given time to me. When I create a PC, I must choose my strengths and hope they will be beneficial at some point. But it seems to me that one of the two options is better at what it does than the other, wich limits my choices to one that I fluffwise may not like. Wich is the basis of my problem, I like twohanders, but sword 'n board just seems like a better option overall, even in instances where more damage would be preferable. 3*0 = 0 (I know the bonus is not zero just tossing this here as food for thought) Yes I understand how twohanders benefit more from multiple [W] powers. But is it still enough damage ? if brute strike causes 30 damage with a warhammer (no bonuses accounted for) then it would be 36 with a maul. +6 HP damage. Not bad for a lvl 1 daily I guess...At lvl 1. As PC's and enemies level up HP goes up fast aswell right ? Making this bonus smaller and smaller in "worth" while the worth of more AC just keeps climbing. And there is still that pesky random element to account for. I can unload that power and have it come up minimum of 6 HP with a maul and 3 with a warhammer. :.-( Excatly, I have no way to prove my concept mathematicly, all I have is "gut feeling" to go by. Reaping strike is an excellent power, especially for twohanders..I never doubted this. It is a bit less useful to sword 'n boarders, and since the shield seems to outpreform twohanders, then it might rarely come into play, I cant really say it makes twohanders any better since they cannot benefit from iron vanguard at all. EDIT: And by Iron vanguard I of course mean tide of iron...I gots my stuff confused. Thanks to all here though, loving this discussion. Just wish I could follow the mathy bits better :blush: [/QUOTE]
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