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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
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<blockquote data-quote="Crazydwarf" data-source="post: 4453229" data-attributes="member: 73982"><p>Yes thats correct, good catch !</p><p>But it's still quite a bit of shield nerfage I'd wager.</p><p>Just incase I wasnt clear (I think I was though) the "houserule" was not intended for use, only show my abstract way of thinking...Sort of </p><p> </p><p></p><p>Agreed.</p><p> </p><p> </p><p>Exactly, this is very much my line of thinking.</p><p>It would seem to me that the extra damage output is too minor to cancel out the shield. But I'm not sure, it is just a gut feeling.</p><p> </p><p>It <em>could</em> be remnants of other systems is haunting me though.</p><p>The systems I used to play had twohanders close to doing twice the damage of one handed weapons, but had fewer attack oppertuneties.</p><p>However it had the same:ish flaw where dualwielding came out on top, twohanders where okay and shield users where laughed at.</p><p>No balance at all.</p><p> </p><p></p><p>Please do, I wouldnt even be sure how to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p></p><p>Yes I have a basic understanding of averages.</p><p>But using them sort of masks a "immediate gratification" feeling, and you have to be good at seeing the big picture of things...Alas I'm not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>wich as mentioned might be cause for my gut feelings here</p><p> </p><p></p><p>I will at some point, as soon as I have the time.</p><p>I'm considering pitting two identical (except for weapons) fighters against eachother, all melee basic attacks, no powers or feats accounted for. Just to see who wins the most out of X numbers of mock fights.</p><p>Would this be a good way of doing a test ?</p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4453229, member: 73982"] Yes thats correct, good catch ! But it's still quite a bit of shield nerfage I'd wager. Just incase I wasnt clear (I think I was though) the "houserule" was not intended for use, only show my abstract way of thinking...Sort of Agreed. Exactly, this is very much my line of thinking. It would seem to me that the extra damage output is too minor to cancel out the shield. But I'm not sure, it is just a gut feeling. It [I]could[/I] be remnants of other systems is haunting me though. The systems I used to play had twohanders close to doing twice the damage of one handed weapons, but had fewer attack oppertuneties. However it had the same:ish flaw where dualwielding came out on top, twohanders where okay and shield users where laughed at. No balance at all. Please do, I wouldnt even be sure how to. :p Yes I have a basic understanding of averages. But using them sort of masks a "immediate gratification" feeling, and you have to be good at seeing the big picture of things...Alas I'm not :p wich as mentioned might be cause for my gut feelings here I will at some point, as soon as I have the time. I'm considering pitting two identical (except for weapons) fighters against eachother, all melee basic attacks, no powers or feats accounted for. Just to see who wins the most out of X numbers of mock fights. Would this be a good way of doing a test ? [/QUOTE]
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Weapon Balance - A Statistical Analysis
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