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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Balance - A Statistical Analysis
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<blockquote data-quote="Crazydwarf" data-source="post: 4453953" data-attributes="member: 73982"><p>True, but so can a group of PC's, wich is why it's important fighters need to be "sticky" so the others can do their stuff.</p><p> </p><p>A THW adds a little stickiness, a shield lets them be stickier a little longer.</p><p>Again milage may wary depending on the DM's tactics and choice of monsters for the evening. And difficult, if not downright impossible to account for.</p><p> </p><p></p><p>I wouldn't know, I have never played AD&D pre 4e.</p><p>It's a system local only to scandinavia I belive, and it wasn't level based.</p><p> </p><p> </p><p> Looks about right, I'm gonna have to get back to you on this later though, after a thorough think through.</p><p>One problem with boosting THW is that we do not want a defender to outshine the strikers.</p><p>And from some sources a well built fighter can allready come close, though how that is possible I do not know, and it speaks ill for strikers if true IMHO <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p> </p><p></p><p>I was aiming for simplicity with a minimum of variations, and I was thinking doing the middle level of each tier (5,15,25 right ?)</p><p> </p><p>But mine also makes a bad testing grounds for certain weapons, those with reach for starters as I wasnt planning to use minis and terrain at all. I'm not even sure what I think of reach weapons...Too little experience with the game yet.</p></blockquote><p></p>
[QUOTE="Crazydwarf, post: 4453953, member: 73982"] True, but so can a group of PC's, wich is why it's important fighters need to be "sticky" so the others can do their stuff. A THW adds a little stickiness, a shield lets them be stickier a little longer. Again milage may wary depending on the DM's tactics and choice of monsters for the evening. And difficult, if not downright impossible to account for. I wouldn't know, I have never played AD&D pre 4e. It's a system local only to scandinavia I belive, and it wasn't level based. Looks about right, I'm gonna have to get back to you on this later though, after a thorough think through. One problem with boosting THW is that we do not want a defender to outshine the strikers. And from some sources a well built fighter can allready come close, though how that is possible I do not know, and it speaks ill for strikers if true IMHO :heh: I was aiming for simplicity with a minimum of variations, and I was thinking doing the middle level of each tier (5,15,25 right ?) But mine also makes a bad testing grounds for certain weapons, those with reach for starters as I wasnt planning to use minis and terrain at all. I'm not even sure what I think of reach weapons...Too little experience with the game yet. [/QUOTE]
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Weapon Balance - A Statistical Analysis
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