Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Based Base Attack Bonus Progressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 930047" data-attributes="member: 552"><p>As a house rule I'm considering having some fun with, I was looking into making a system concerning something not too different from weapon speeds.</p><p></p><p>This system that I have in mind is relatively simple, this only takes 3 things into account: 1) The characters Base Attack Bonus, 2) The Size of the weapon, and 3) If the weapon is finessable.</p><p></p><p>First off, Base attack bonus would progress normally:</p><p></p><p>Fighter: Total HD</p><p>Cleric: 3/4 HD</p><p>Wizard: 1/2 HD</p><p></p><p>The key difference in my idea is that a weapons 'speed' determines the number of attacks a fighter is going to get with that weapon. This extrapolation is based on a medium sized character, a smaller or larger character would use a different progression.</p><p></p><p>For the Greatsword (Large Sized, non-finessable [-1 Weapon Speed]), the attack progression would be slower than usual. At +7 BAB the character gains the first secondary attack (+7/+1), at (+13/+7/+1), and at (+19/+13/+7/+1) the third and fourth attacks are gained.</p><p></p><p>For a Longsword (Medium Sized, non-finessable [+0 Weapon Speed]), the attack progression would be 100% normal. That is, at +6 the character gains an attack at +1, at +11 the character has an attack at +6 and a third attack at +1.</p><p></p><p>For a Rapier (Medium Sized, finessable [+1 Weapon Speed]), the attack progression remains the same, as the finess only adds 1 to the weapon speed score.</p><p></p><p>For a Shortsword (Small, finessable [+2 Weapon Speed]), the attack progression is slightly better. The Fighter gains a extra attack at +5 attack bonus (+5/+1), and a Third Attack at +9 (+9/+5/+1), at +13 (+13/+9/+5/+1), and a Fourth Attack at +17 (+17/+13/+9/+5/+1).</p><p></p><p>For a Dagger (Tiny, finessable [+3 Weapon Speed]), The attack progression is the same as a Monk's unarmed attacks. This makes using a Dagger extremely fast as expected.</p><p></p><p>Ranged Weapons are non-finessable (except some throwing weapons when used in melee), so there is an advantage if you use a tiny crossbow, but otherwise the weapon speed bonus probably isn't any greater than +1 (which has no effect). So if you could only build that tiny repeating crossbow you always wanted, you could fire off a full clip in one round, otherwise it has no effect.</p><p></p><p></p><p></p><p>Anyway, I'm going to try it out, and although it will make a significant impact on combat, I'm thinking of just 'going with it' at least until 3.5e comes out.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 930047, member: 552"] As a house rule I'm considering having some fun with, I was looking into making a system concerning something not too different from weapon speeds. This system that I have in mind is relatively simple, this only takes 3 things into account: 1) The characters Base Attack Bonus, 2) The Size of the weapon, and 3) If the weapon is finessable. First off, Base attack bonus would progress normally: Fighter: Total HD Cleric: 3/4 HD Wizard: 1/2 HD The key difference in my idea is that a weapons 'speed' determines the number of attacks a fighter is going to get with that weapon. This extrapolation is based on a medium sized character, a smaller or larger character would use a different progression. For the Greatsword (Large Sized, non-finessable [-1 Weapon Speed]), the attack progression would be slower than usual. At +7 BAB the character gains the first secondary attack (+7/+1), at (+13/+7/+1), and at (+19/+13/+7/+1) the third and fourth attacks are gained. For a Longsword (Medium Sized, non-finessable [+0 Weapon Speed]), the attack progression would be 100% normal. That is, at +6 the character gains an attack at +1, at +11 the character has an attack at +6 and a third attack at +1. For a Rapier (Medium Sized, finessable [+1 Weapon Speed]), the attack progression remains the same, as the finess only adds 1 to the weapon speed score. For a Shortsword (Small, finessable [+2 Weapon Speed]), the attack progression is slightly better. The Fighter gains a extra attack at +5 attack bonus (+5/+1), and a Third Attack at +9 (+9/+5/+1), at +13 (+13/+9/+5/+1), and a Fourth Attack at +17 (+17/+13/+9/+5/+1). For a Dagger (Tiny, finessable [+3 Weapon Speed]), The attack progression is the same as a Monk's unarmed attacks. This makes using a Dagger extremely fast as expected. Ranged Weapons are non-finessable (except some throwing weapons when used in melee), so there is an advantage if you use a tiny crossbow, but otherwise the weapon speed bonus probably isn't any greater than +1 (which has no effect). So if you could only build that tiny repeating crossbow you always wanted, you could fire off a full clip in one round, otherwise it has no effect. Anyway, I'm going to try it out, and although it will make a significant impact on combat, I'm thinking of just 'going with it' at least until 3.5e comes out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Based Base Attack Bonus Progressions
Top