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General Tabletop Discussion
Character Builds & Optimization
weapon choice for a level 6 warblade fighter level 2 goliths
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<blockquote data-quote="Empirate" data-source="post: 6232499" data-attributes="member: 78958"><p>The strange as hell Ex teleports are great, granted.</p><p></p><p>The ability damage isn't on par with anything you could be doing instead, though. Trust me on this, I wrote <a href="http://brilliantgameologists.com/boards/index.php?topic=8910" target="_blank">the book on ability damage</a> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />.</p><p>The problem is basically that maneuvers are hard to spam (especially Shadow Hand), and that the amount of ability damage isn't high enough on <em>any </em>of these to make a one-off more than a slight annoyance.</p><p></p><p>The save-or-sucks aren't impressive either, in my opinion: the save DC is hard to boost to meaningful levels, and the effects are not that great, with Hand of Death as a notable exception (but there're tons of great 4th level maneuvers, so pick carefully, as this doesn't work on every opponent, and they have to be flat-footed).</p><p></p><p>What I like about Shadow Hand are mostly just the teleports and the stances.</p><p></p><p>In short, SH maneuvers aren't the first thing to pick as a Warblade IMO - especially since you'll have to spend feats or Swordsage levels to get them! Shadow Jaunt is the probable exception to this, as it's low level and affords great utility in and out of combat.</p><p></p><p></p><p>Tiger Claw maneuvers, sure, they're basically just damage multipliers. But they're good damage tools, something you'll want at some point, and with Devoted Spirit mostly barred to you. Sudden Leap and Hunter's Sense are <em>excellent</em> stuff at low levels. But, after considering, I must admit that TC lacks diversity and utility, all told.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6232499, member: 78958"] The strange as hell Ex teleports are great, granted. The ability damage isn't on par with anything you could be doing instead, though. Trust me on this, I wrote [URL="http://brilliantgameologists.com/boards/index.php?topic=8910"]the book on ability damage[/URL] :cool:. The problem is basically that maneuvers are hard to spam (especially Shadow Hand), and that the amount of ability damage isn't high enough on [I]any [/I]of these to make a one-off more than a slight annoyance. The save-or-sucks aren't impressive either, in my opinion: the save DC is hard to boost to meaningful levels, and the effects are not that great, with Hand of Death as a notable exception (but there're tons of great 4th level maneuvers, so pick carefully, as this doesn't work on every opponent, and they have to be flat-footed). What I like about Shadow Hand are mostly just the teleports and the stances. In short, SH maneuvers aren't the first thing to pick as a Warblade IMO - especially since you'll have to spend feats or Swordsage levels to get them! Shadow Jaunt is the probable exception to this, as it's low level and affords great utility in and out of combat. Tiger Claw maneuvers, sure, they're basically just damage multipliers. But they're good damage tools, something you'll want at some point, and with Devoted Spirit mostly barred to you. Sudden Leap and Hunter's Sense are [I]excellent[/I] stuff at low levels. But, after considering, I must admit that TC lacks diversity and utility, all told. [/QUOTE]
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