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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon crystals, add properties
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<blockquote data-quote="Slaved" data-source="post: 4098900" data-attributes="member: 43358"><p>It is useful when applicable but it is only applicable a small fraction of the time unless the Dungeon Master makes it applicable more often.</p><p></p><p>So why can I not call it mildly useful? It being useful only rarely and being good when useful makes that a good way of describing the situation! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The initial weapon Enhancement to make it Magical moves the weapons chance of doing damage from 0% to +55% and increases damage and increases Weapon Hardness and increases Weapon Hit Points and makes the weapon overcome Damage Reduction /Magic and lets the weapon hold stronger Weapon Crystals and lets the weapon be further Enchanted. If we call Ghost Touch Vastly Useful then the initial Enhancement is off the top of the meter!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 4098900, member: 43358"] It is useful when applicable but it is only applicable a small fraction of the time unless the Dungeon Master makes it applicable more often. So why can I not call it mildly useful? It being useful only rarely and being good when useful makes that a good way of describing the situation! :D The initial weapon Enhancement to make it Magical moves the weapons chance of doing damage from 0% to +55% and increases damage and increases Weapon Hardness and increases Weapon Hit Points and makes the weapon overcome Damage Reduction /Magic and lets the weapon hold stronger Weapon Crystals and lets the weapon be further Enchanted. If we call Ghost Touch Vastly Useful then the initial Enhancement is off the top of the meter!! :cool: :confused: :uhoh: :D [/QUOTE]
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Weapon crystals, add properties
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