Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon crystals, add properties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4103549" data-attributes="member: 51942"><p>I do see people take flaming damage even without characters to cast greater magic weapon.</p><p></p><p>Even for those with power attack and a two-handed weapon, a +1 enh. bonus is effectively +3 damage, whereas elemental damage is more. For those that aren't two-handed power attacks, the advantage is much more clear. And, consider that greater magic weapon is an effect much easier to come by than all kinds of special abilities.</p><p></p><p>Many of the weapon enhancements are fully worth their price, and reducing that price by means of removing the scaling factor and thereby built in limitations is asking for trouble.</p><p></p><p>And, like I said, it's still just more fun to use the crystals as written than to allow combining them! The whole point is to allow cheaper access to exotic abilities which you'd otherwise never take. Why don't you take these abilities otherwise? Because it's such a huge trade off. You don't use that Lawful weapon since it's just +1 and despite the DR, your weapon focussed specialized mastery+otherwise optimized weapon just bashes right through the DR more effectively! So, you provide crystals which have <strong>few</strong> trade-offs. You can now attach that ghost touch effect without serious troubles. Would you ever attach it if your "primary crystal" was already loaded with 10 other effects? It's <em>easy</em> to find 10 other effects at a low level and low cost, so that's not a far-fetched issue! </p><p></p><p>The weapon crystals work <em>well</em> as is, and would be overpowered if stackable, and furthermore, would be less fun in-game. If you <em>really</em> feel the need to make this, then balance it (but I still don't recommend it): that means, make it much much more expensive than merely 50% more, and make powerful crystal require powerful enh. bonuses (for example, if you stack a +1 requiring effect with a +3 requiring effect, require that the resultant crystal is +4 or better). Again, I think that's a <strong>bad</strong> idea, but if you're insistent on stacking these effects, it's only reasonable.</p></blockquote><p></p>
[QUOTE="eamon, post: 4103549, member: 51942"] I do see people take flaming damage even without characters to cast greater magic weapon. Even for those with power attack and a two-handed weapon, a +1 enh. bonus is effectively +3 damage, whereas elemental damage is more. For those that aren't two-handed power attacks, the advantage is much more clear. And, consider that greater magic weapon is an effect much easier to come by than all kinds of special abilities. Many of the weapon enhancements are fully worth their price, and reducing that price by means of removing the scaling factor and thereby built in limitations is asking for trouble. And, like I said, it's still just more fun to use the crystals as written than to allow combining them! The whole point is to allow cheaper access to exotic abilities which you'd otherwise never take. Why don't you take these abilities otherwise? Because it's such a huge trade off. You don't use that Lawful weapon since it's just +1 and despite the DR, your weapon focussed specialized mastery+otherwise optimized weapon just bashes right through the DR more effectively! So, you provide crystals which have [b]few[/b] trade-offs. You can now attach that ghost touch effect without serious troubles. Would you ever attach it if your "primary crystal" was already loaded with 10 other effects? It's [i]easy[/i] to find 10 other effects at a low level and low cost, so that's not a far-fetched issue! The weapon crystals work [i]well[/i] as is, and would be overpowered if stackable, and furthermore, would be less fun in-game. If you [i]really[/i] feel the need to make this, then balance it (but I still don't recommend it): that means, make it much much more expensive than merely 50% more, and make powerful crystal require powerful enh. bonuses (for example, if you stack a +1 requiring effect with a +3 requiring effect, require that the resultant crystal is +4 or better). Again, I think that's a [b]bad[/b] idea, but if you're insistent on stacking these effects, it's only reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon crystals, add properties
Top