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General Tabletop Discussion
*Dungeons & Dragons
Weapon Damage Immunity buff
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<blockquote data-quote="Sword of Spirit" data-source="post: 8427706" data-attributes="member: 6677017"><p>Some monsters are resistant to bludgeoning, piercing, and slashing damage, and others are immune. The monster building guidelines treat the immunity as worth more. But if you have access to magic weapon attacks (whether through spells, features, or magic weapons) immunity is no better than resistance. At higher levels, in almost any game it can be assumed that anyone attacking with a weapon is attacking with a magic weapon, even if you are playing a game without magic items and they are just using class features and spells. And yet, even at 17+ level it is still enough to multiple their effective hp by 1.25 for design purposes. In other words, they still think it's going to matter.</p><p></p><p>In my experience, outside of the very lowest levels, resistances and immunities that can be easily bypassed by magic weapons and cantrips matter very little. They are just a way of giving players free XP by fighting creatures that aren't as tough as they are rated.</p><p></p><p>I'm not going to worry about trying to fix the whole thing, but there is one part that bothers me the most, and that's the part I have a potential fix for; submitted for your feedback.</p><p></p><p><u>Suggested House Rule:</u> If a character is immune to non-magical weapon attacks, they are also resistant to magical weapon attacks.</p><p></p><p>There could be special materials that could get past that resistance also, so maybe magic+adamantine or magic+silver or whatever based on the creature. But the main point is not having those very few epic creatures have an awesome looking feature that is in fact absolutely useless against any party fighting them.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8427706, member: 6677017"] Some monsters are resistant to bludgeoning, piercing, and slashing damage, and others are immune. The monster building guidelines treat the immunity as worth more. But if you have access to magic weapon attacks (whether through spells, features, or magic weapons) immunity is no better than resistance. At higher levels, in almost any game it can be assumed that anyone attacking with a weapon is attacking with a magic weapon, even if you are playing a game without magic items and they are just using class features and spells. And yet, even at 17+ level it is still enough to multiple their effective hp by 1.25 for design purposes. In other words, they still think it's going to matter. In my experience, outside of the very lowest levels, resistances and immunities that can be easily bypassed by magic weapons and cantrips matter very little. They are just a way of giving players free XP by fighting creatures that aren't as tough as they are rated. I'm not going to worry about trying to fix the whole thing, but there is one part that bothers me the most, and that's the part I have a potential fix for; submitted for your feedback. [U]Suggested House Rule:[/U] If a character is immune to non-magical weapon attacks, they are also resistant to magical weapon attacks. There could be special materials that could get past that resistance also, so maybe magic+adamantine or magic+silver or whatever based on the creature. But the main point is not having those very few epic creatures have an awesome looking feature that is in fact absolutely useless against any party fighting them. [/QUOTE]
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Weapon Damage Immunity buff
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