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Weapon Damage Types - DDN Blog
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<blockquote data-quote="DogBackward" data-source="post: 5805095" data-attributes="member: 50642"><p>I'm all for DR X/Y, but only if they flesh out the damage types properly. Hacking should be a damage type, in addition to slashing, piercing and bludgeoning (which I maintain should be "bashing" or "crushing", just to get them all to "ing"). Axes, for example, should definitely be hacking, not slashing. Skeletons would have DR 5/Hacking or Bludgeoning.</p><p></p><p>Logically, a longsword or axe (for example) wouldn't really lose any effectiveness against, say, a skeleton; the main style using a weapon like that makes a hacking motion, bringing the full weight of the blade behind it, instead of being a light slash, like a scimitar or the like. There's just as much brute force behind a hack with a heavy bladed weapon as there is to a club or hammer.</p><p></p><p>Also, make damage types on weapons make sense. Longswords can deal hacking, slashing or piercing, depending on the way you swing them. There's a reason they're the weapon of choice for most warriors; versatility. Rapiers have just as sharp an edge as any other blade, though they lack in weight; give them piercing or slashing. And so on.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5805095, member: 50642"] I'm all for DR X/Y, but only if they flesh out the damage types properly. Hacking should be a damage type, in addition to slashing, piercing and bludgeoning (which I maintain should be "bashing" or "crushing", just to get them all to "ing"). Axes, for example, should definitely be hacking, not slashing. Skeletons would have DR 5/Hacking or Bludgeoning. Logically, a longsword or axe (for example) wouldn't really lose any effectiveness against, say, a skeleton; the main style using a weapon like that makes a hacking motion, bringing the full weight of the blade behind it, instead of being a light slash, like a scimitar or the like. There's just as much brute force behind a hack with a heavy bladed weapon as there is to a club or hammer. Also, make damage types on weapons make sense. Longswords can deal hacking, slashing or piercing, depending on the way you swing them. There's a reason they're the weapon of choice for most warriors; versatility. Rapiers have just as sharp an edge as any other blade, though they lack in weight; give them piercing or slashing. And so on. [/QUOTE]
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