Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Damage Types - DDN Blog
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5805766" data-attributes="member: 63508"><p>I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach.</p><p></p><p>Two Handed Club: 1d8 damage simple 2 handed weapon </p><p>Battleaxe: 1d8 damage military 1 handed weapon </p><p>Longsword: 1d8 damage military 1 handed weapon </p><p>Warhammer: 1d8 damage military 1 handed weapon </p><p>Flail: 1d8 damage military 1 handed weapon </p><p>Heavy Pick: 1d8 damage military 1 handed weapon</p><p>Rapier: 1d8 damage superior 1 handed light weapon </p><p></p><p>Add damage type rules</p><p></p><p> I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach.</p><p></p><p> I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach.</p><p></p><p>Two Handed Club: 1d8 damage simple 2 handed weapon </p><p>Battleaxe: 1d8 damage military 1 handed weapon </p><p>Longsword: 1d8 damage military 1 handed weapon </p><p>Warhammer: 1d8 damage military 1 handed weapon </p><p>Flail: 1d8 damage military 1 handed weapon </p><p>Heavy Pick: 1d8 damage military 1 handed weapon</p><p>Rapier: 1d8 damage superior 1 handed light weapon </p><p> </p><p>Add the damage type and weapon type module</p><p>Two Handed Club: 1d8 damage simple 2 handed bludgeoning mace</p><p>Battleaxe: 1d8 damage military 1 handed slashing axe </p><p>Longsword: 1d8 damage military 1 handed slashing heavy blade </p><p>Warhammer: 1d8 damage military 1 handed bludgeoning hammer</p><p>Flail: 1d8 damage military 1 handed bludgeoning flail</p><p>Heavy Pick: 1d8 damage military 1 handed piercing axe</p><p>Rapier: 1d8 damage superior 1 handed light piercing light blade</p><p></p><p></p><p>Now add the damage type, weapon type, and weapon property mods</p><p></p><p>Two Handed Club: 1d8 damage simple 2 handed bludgeoning mace, double damage to undead and constructs.</p><p>Battleaxe: 1d8 damage military 1 handed slashing axe, triple damage on crit </p><p>Longsword: 1d8 damage military 1 handed slashing heavy blade, crit on 19 or 20 </p><p>Warhammer: 1d8 damage military 1 handed bludgeoning hammer, double damage to undead and constructs. </p><p>Flail: 1d8 damage military 1 handed bludgeoning flail, +2 to Strength checks to disarm or trip</p><p>Heavy Pick: 1d8 damage military 1 handed piercing axe, triple damage on crit</p><p>Rapier: 1d8 damage superior 1 handed light piercing or slashing light blade</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5805766, member: 63508"] I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach. Two Handed Club: 1d8 damage simple 2 handed weapon Battleaxe: 1d8 damage military 1 handed weapon Longsword: 1d8 damage military 1 handed weapon Warhammer: 1d8 damage military 1 handed weapon Flail: 1d8 damage military 1 handed weapon Heavy Pick: 1d8 damage military 1 handed weapon Rapier: 1d8 damage superior 1 handed light weapon Add damage type rules I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach. I really don't want to see them back unless they make them interesting. Since this is a unity edition, I don't see many waves to be made. So I'd be okay with a modular approach. Two Handed Club: 1d8 damage simple 2 handed weapon Battleaxe: 1d8 damage military 1 handed weapon Longsword: 1d8 damage military 1 handed weapon Warhammer: 1d8 damage military 1 handed weapon Flail: 1d8 damage military 1 handed weapon Heavy Pick: 1d8 damage military 1 handed weapon Rapier: 1d8 damage superior 1 handed light weapon Add the damage type and weapon type module Two Handed Club: 1d8 damage simple 2 handed bludgeoning mace Battleaxe: 1d8 damage military 1 handed slashing axe Longsword: 1d8 damage military 1 handed slashing heavy blade Warhammer: 1d8 damage military 1 handed bludgeoning hammer Flail: 1d8 damage military 1 handed bludgeoning flail Heavy Pick: 1d8 damage military 1 handed piercing axe Rapier: 1d8 damage superior 1 handed light piercing light blade Now add the damage type, weapon type, and weapon property mods Two Handed Club: 1d8 damage simple 2 handed bludgeoning mace, double damage to undead and constructs. Battleaxe: 1d8 damage military 1 handed slashing axe, triple damage on crit Longsword: 1d8 damage military 1 handed slashing heavy blade, crit on 19 or 20 Warhammer: 1d8 damage military 1 handed bludgeoning hammer, double damage to undead and constructs. Flail: 1d8 damage military 1 handed bludgeoning flail, +2 to Strength checks to disarm or trip Heavy Pick: 1d8 damage military 1 handed piercing axe, triple damage on crit Rapier: 1d8 damage superior 1 handed light piercing or slashing light blade [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Damage Types - DDN Blog
Top