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<blockquote data-quote="Umbran" data-source="post: 3642749" data-attributes="member: 177"><p>Well, that's part of it right there - the system is more designed and dedicated to being fun than making sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For other parts - even if we were to accept your assertion about 9mm guns (I don't agree with it), I would have to question whether it is applicable. Modern handguns are not part of the D&D game, and the muscle-powered weapons that are in the game have a whole lot of variability in how they hit. You can do shallow cuts, deep impaling thrusts, grazing blows...</p><p></p><p>Plus, D&D hit points of damage do not correlate to gross damage to the human body. It also represents fatigue, strains, muscle pulls, and a general wearing-down of energy and the epic luck that keeps an action-adventure character rolling. </p><p></p><p>Note that there is no "death spiral" in D&D. Characters in the game are like movie-heroes and heroines. They get the stuffing beaten out of them, but somehow continue on just as good as always until the one massive last blow which downs them. It would not be inappropriate to say, then, that any blow may kill a normal human. Hit points then don't measure damage, so much as they measure how much of their epic <em>je ne sais quoi</em> it costs the character to get out of the way so he or she isn't killed.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3642749, member: 177"] Well, that's part of it right there - the system is more designed and dedicated to being fun than making sense. :) For other parts - even if we were to accept your assertion about 9mm guns (I don't agree with it), I would have to question whether it is applicable. Modern handguns are not part of the D&D game, and the muscle-powered weapons that are in the game have a whole lot of variability in how they hit. You can do shallow cuts, deep impaling thrusts, grazing blows... Plus, D&D hit points of damage do not correlate to gross damage to the human body. It also represents fatigue, strains, muscle pulls, and a general wearing-down of energy and the epic luck that keeps an action-adventure character rolling. Note that there is no "death spiral" in D&D. Characters in the game are like movie-heroes and heroines. They get the stuffing beaten out of them, but somehow continue on just as good as always until the one massive last blow which downs them. It would not be inappropriate to say, then, that any blow may kill a normal human. Hit points then don't measure damage, so much as they measure how much of their epic [i]je ne sais quoi[/i] it costs the character to get out of the way so he or she isn't killed. [/QUOTE]
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