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Weapon Damage?
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<blockquote data-quote="Nagol" data-source="post: 5450876" data-attributes="member: 23935"><p>Babau's slime typically isn't a problem for the figting types -- the cleric needs to take a couple of <em>Make Whole</em> spells the next day is the typical result.</p><p></p><p>It's almost certain the fighters have a +1 or better weapon to fight a CR 6 creature.</p><p></p><p>That means the weapons have at least 20 hp each. A straight 5th level Fighter with 10 Dex would use the base magic item saving throw of (2+CL/2) +4 and save about 1/3 of the time. </p><p></p><p>The babau only has about 66 hp. Each time the weapon hits the critter it takes 4.5 damage on average on a failed save. If the PCs are inflicting less than 13 damage a round, the weapon is striking every round, and it never makes its save, there's a chance it'll break before the demon dies.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5450876, member: 23935"] Babau's slime typically isn't a problem for the figting types -- the cleric needs to take a couple of [I]Make Whole[/i] spells the next day is the typical result. It's almost certain the fighters have a +1 or better weapon to fight a CR 6 creature. That means the weapons have at least 20 hp each. A straight 5th level Fighter with 10 Dex would use the base magic item saving throw of (2+CL/2) +4 and save about 1/3 of the time. The babau only has about 66 hp. Each time the weapon hits the critter it takes 4.5 damage on average on a failed save. If the PCs are inflicting less than 13 damage a round, the weapon is striking every round, and it never makes its save, there's a chance it'll break before the demon dies. [/QUOTE]
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