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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Enchantment: Spell Channeling
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<blockquote data-quote="Mr.Binx" data-source="post: 319117" data-attributes="member: 4691"><p>I dunno'... the XP cost of going over +1 on my existing weapon isn't really worth it to me. If I wanted to be cheesey I could just take my medium-size elemental familiar (who already has innate spell resistance, improved evasion, and a bonus to natural AC) and cast <em>Enhance Familiar</em>, <em>Fortify Familiar</em>, <em>Bull's Strength</em>, <em>Mage Armor</em>, <em>Polymorph Other (Troll)</em> on him then have him perform the touch attacks for me. I guarantee he would hit more often and do more damage than my wizard with the bastard sword would. After casting some spell that gives multiple touch attacks and designating my familar as the toucher, I would then cast <em>Tenser's Transformation</em> (the touch spell is not disrupted because the familiar is holding the charge, not myself), extend the ability to my familiar (making sure to stay within 5 feet at all times), go on the defensive myself using <em>Expertise</em> of defending to assist my familiar, and have my familiar go to town with it's claws. My abjurer just wants to wade into combat himself because he likes being in the fray. Granted, this also the reason he has died 4 times already as a 14th level wizard. Cheesey is easy to do. Making a character I enjoy playing is a bit harder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If I had to limit the effect, I would just stick it at 4th level to coincide with the spell storing ability and leave it at that if the gaming group thinks it's overpowered. You have the added negative effects of losing the spell storing weapon's ability to make spell attacks by range and returning weapons since the effect dissipates when the weapon leaves your hand with a spell channelling weapon (which is there for balance issues or you become able to imbue a weapon with a touch spell and let someone else use the weapon). In addition you are limited to an even smaller group of spells. In these aspects, spell channelling actually becomes weaker than spell storing if you keep the spell level restriction on it.</p></blockquote><p></p>
[QUOTE="Mr.Binx, post: 319117, member: 4691"] I dunno'... the XP cost of going over +1 on my existing weapon isn't really worth it to me. If I wanted to be cheesey I could just take my medium-size elemental familiar (who already has innate spell resistance, improved evasion, and a bonus to natural AC) and cast [i]Enhance Familiar[/i], [i]Fortify Familiar[/i], [i]Bull's Strength[/i], [i]Mage Armor[/i], [i]Polymorph Other (Troll)[/i] on him then have him perform the touch attacks for me. I guarantee he would hit more often and do more damage than my wizard with the bastard sword would. After casting some spell that gives multiple touch attacks and designating my familar as the toucher, I would then cast [i]Tenser's Transformation[/i] (the touch spell is not disrupted because the familiar is holding the charge, not myself), extend the ability to my familiar (making sure to stay within 5 feet at all times), go on the defensive myself using [i]Expertise[/i] of defending to assist my familiar, and have my familiar go to town with it's claws. My abjurer just wants to wade into combat himself because he likes being in the fray. Granted, this also the reason he has died 4 times already as a 14th level wizard. Cheesey is easy to do. Making a character I enjoy playing is a bit harder. :D If I had to limit the effect, I would just stick it at 4th level to coincide with the spell storing ability and leave it at that if the gaming group thinks it's overpowered. You have the added negative effects of losing the spell storing weapon's ability to make spell attacks by range and returning weapons since the effect dissipates when the weapon leaves your hand with a spell channelling weapon (which is there for balance issues or you become able to imbue a weapon with a touch spell and let someone else use the weapon). In addition you are limited to an even smaller group of spells. In these aspects, spell channelling actually becomes weaker than spell storing if you keep the spell level restriction on it. [/QUOTE]
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Weapon Enchantment: Spell Channeling
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