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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Enchantments in item form?
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<blockquote data-quote="Eric Finley" data-source="post: 4868922" data-attributes="member: 83401"><p>I dunno... giving them an item whose magical property is something like this:</p><p></p><p>"Short Rest (Consumable): Select one weapon, armour, or cloak.  You spend a while binding this runestone to the target item.  The item's enchantment is altered, as though via the Transfer Enchantment ritual, to the appropriate one of the following:</p><p>- Flaming Weapon +1</p><p>- (Heavy Armour) Whitefire Armour +1 [as per Whiteflame Armour, but swap fire and radiant in its powers, and add cold damage to the possible types it can adopt; lvl5]</p><p>- (Light Armour) Flamecut Armour +1 [as per Bloodcut Armour, but the resistance granted is 10 vs all but fire, 15 vs fire; lvl5]</p><p>- Flamedrinker Shield</p><p>- Cape of the Mountebank, Flame Red"</p><p></p><p>... would be perfectly reasonable.  Come up with a shortlist of items which will be useful to various people in the party, and let them argue it out.</p><p></p><p>I've also used this kind of construction, limiting it to the people in the actual party:</p><p>"Orb of The Grey Eye.</p><p>    <em>Zazmond the Arcane:</em> This orb serves as a +2 implement for your wizard powers.  Minor Action (Encounter) - you throw the orb into the air; make a Strength ability check.  The orb goes straight up into the air some number of squares and hovers there until the end of your next turn.  While it's in the air, your spells originate from the orb rather than yourself, and all your spell ranges are increased by the same number of squares.  The height, and range increase, depend on the Strength check: 0-15, 1 square; 16-20, 2 squares; 21-25, 3 squares; 26+, four squares.</p><p>    <em>Brunnel the Swordmage:</em> If you affix this to the pommel of a sword, then you can use its enhancement bonus in place of your sword's enhancement bonus, when using the sword as an implement.  In addition, you can use the Artificer level 5 daily power "Dancing Weapon" as an item daily power of this orb, affecting the attached sword.</p><p>    <em>Omar the Bold:</em> If you affix this in the center of your shield, then the shield provides +2 to your defenses against fear, charm, or psychic attacks."</p><p></p><p>That sort of thing.  It's more work, but it's pretty fun too.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4868922, member: 83401"] I dunno... giving them an item whose magical property is something like this: "Short Rest (Consumable): Select one weapon, armour, or cloak. You spend a while binding this runestone to the target item. The item's enchantment is altered, as though via the Transfer Enchantment ritual, to the appropriate one of the following: - Flaming Weapon +1 - (Heavy Armour) Whitefire Armour +1 [as per Whiteflame Armour, but swap fire and radiant in its powers, and add cold damage to the possible types it can adopt; lvl5] - (Light Armour) Flamecut Armour +1 [as per Bloodcut Armour, but the resistance granted is 10 vs all but fire, 15 vs fire; lvl5] - Flamedrinker Shield - Cape of the Mountebank, Flame Red" ... would be perfectly reasonable. Come up with a shortlist of items which will be useful to various people in the party, and let them argue it out. I've also used this kind of construction, limiting it to the people in the actual party: "Orb of The Grey Eye. [I]Zazmond the Arcane:[/I] This orb serves as a +2 implement for your wizard powers. Minor Action (Encounter) - you throw the orb into the air; make a Strength ability check. The orb goes straight up into the air some number of squares and hovers there until the end of your next turn. While it's in the air, your spells originate from the orb rather than yourself, and all your spell ranges are increased by the same number of squares. The height, and range increase, depend on the Strength check: 0-15, 1 square; 16-20, 2 squares; 21-25, 3 squares; 26+, four squares. [I]Brunnel the Swordmage:[/I] If you affix this to the pommel of a sword, then you can use its enhancement bonus in place of your sword's enhancement bonus, when using the sword as an implement. In addition, you can use the Artificer level 5 daily power "Dancing Weapon" as an item daily power of this orb, affecting the attached sword. [I]Omar the Bold:[/I] If you affix this in the center of your shield, then the shield provides +2 to your defenses against fear, charm, or psychic attacks." That sort of thing. It's more work, but it's pretty fun too. [/QUOTE]
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Weapon Enchantments in item form?
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