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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Enchantments in item form?
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<blockquote data-quote="the8bitdeity" data-source="post: 4874414" data-attributes="member: 62623"><p>This sounds like a very story dependent item (you're offering the players a choice which is somewhat tied to a story element), am I correct? If so I'd run this sort of thing less as a consumable and more as a thematic story element. Say they find an altar of elemental attuning, but the materials component is limited. There are three "vials" that the players can choose to put the components in, each corresponding to a particular element. Once the components are expended they've consumed their "one shot". Further use would be impossible due to lack of components or perhaps other story elements (cave in where the altar is kept, etc...)</p><p></p><p>Just a thought. </p><p></p><p>Ultimately though limiting choice like that is a very story themed item, and thus I think the story should solve the problem, not mechanics.</p></blockquote><p></p>
[QUOTE="the8bitdeity, post: 4874414, member: 62623"] This sounds like a very story dependent item (you're offering the players a choice which is somewhat tied to a story element), am I correct? If so I'd run this sort of thing less as a consumable and more as a thematic story element. Say they find an altar of elemental attuning, but the materials component is limited. There are three "vials" that the players can choose to put the components in, each corresponding to a particular element. Once the components are expended they've consumed their "one shot". Further use would be impossible due to lack of components or perhaps other story elements (cave in where the altar is kept, etc...) Just a thought. Ultimately though limiting choice like that is a very story themed item, and thus I think the story should solve the problem, not mechanics. [/QUOTE]
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Weapon Enchantments in item form?
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