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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1962789" data-attributes="member: 9051"><p>You see, I disagree with that strategy, Maddman.. While it might work well in a Rules-lite D20 game (which people seem all too enthralled with of late), I don't think it has to work in a generic D20 game..</p><p> </p><p> There is value in having different weapons in one size category- But just allow them to be built according to a system.</p><p> </p><p> Sort of like the Class Construction Guide, but for Weapons.</p><p> </p><p> Let's look at a Long Sword as the base. 19-20x2,1d8dmg. Fairly standard.. The arch-typical D&D weapon. </p><p> </p><p> If we reduce it's threat-range to 20, we've "weakened" the weapon a bit. But we can "fix" that weakening, by increasing it's damage to a d10. </p><p> </p><p> Now we have a 20x2,1d10. That's pretty darn similiar to the Bastard sword, and it's just about equivilent.</p><p> </p><p> Now, I think to be technical, in D&D the bastard sword has 19-20... So, let's get that back somehow.. What else can we give up?</p><p> Ah, right. We can make the weapon more difficult to use. Make it an Exotic weapon.</p><p> </p><p> Exotic 1d10, 19x2. We've just moved step by step to get that from the longsword, and be fair about it.</p><p> </p><p> </p><p> Let's go back to our long sword. Martial, one-handed 1d8, 19x2. </p><p> </p><p> Now, let's say that I want a version of the long sword that's somewhat more versitatle for my character.. </p><p> I want to make it a Light weapon, so I can use it with Weapon Finesse.. That leaves me with having to do something to make up for it..</p><p> Why don't I drop the damage die to a D6.</p><p> </p><p> Ok, so then I get Martial 1d6, 19x2. Not too far from a short sword..</p><p> </p><p> But what if I wanted to make it Throwable, and thus, get me a little more versitility..</p><p> I'd have to get that from somewhere... I can get that by dropping the damage die again.. But now, I have a martial 1d4, 19x2 weapon, that's throwable. For all this, it's nice.. I'm enjoying this new weapon type I made... But.. It's got a problem. I want my buddy Radagast the wizard to use it.. Better make it a simple weapon, instead. </p><p> Well, if I do that, I'll have to give something else up.. What can I do? I can make it small.</p><p> </p><p> Bang. I've just invented the dagger.</p><p> </p><p> </p><p> A system to do <strong>that</strong> would be cool.. But I'm worried that they don't all come out. There was a thread here a few months ago comparing the rapier to the long sword, but those seem hard to show are similiar, as I was doing here..</p><p> </p><p> But it would be useful to re-construct the matrix that WoTC used, or a close relative, to find a way to create new weapons that are in teh same paradigm.. That are balanced against the ones in the book. Hell, to show the ones in the book are balanced against each other!</p><p> </p><p> Just my thoughts,</p><p> Colin "Long sword, Add to the damage dice twice, subtract from threat range, and require two hands" Davis</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1962789, member: 9051"] You see, I disagree with that strategy, Maddman.. While it might work well in a Rules-lite D20 game (which people seem all too enthralled with of late), I don't think it has to work in a generic D20 game.. There is value in having different weapons in one size category- But just allow them to be built according to a system. Sort of like the Class Construction Guide, but for Weapons. Let's look at a Long Sword as the base. 19-20x2,1d8dmg. Fairly standard.. The arch-typical D&D weapon. If we reduce it's threat-range to 20, we've "weakened" the weapon a bit. But we can "fix" that weakening, by increasing it's damage to a d10. Now we have a 20x2,1d10. That's pretty darn similiar to the Bastard sword, and it's just about equivilent. Now, I think to be technical, in D&D the bastard sword has 19-20... So, let's get that back somehow.. What else can we give up? Ah, right. We can make the weapon more difficult to use. Make it an Exotic weapon. Exotic 1d10, 19x2. We've just moved step by step to get that from the longsword, and be fair about it. Let's go back to our long sword. Martial, one-handed 1d8, 19x2. Now, let's say that I want a version of the long sword that's somewhat more versitatle for my character.. I want to make it a Light weapon, so I can use it with Weapon Finesse.. That leaves me with having to do something to make up for it.. Why don't I drop the damage die to a D6. Ok, so then I get Martial 1d6, 19x2. Not too far from a short sword.. But what if I wanted to make it Throwable, and thus, get me a little more versitility.. I'd have to get that from somewhere... I can get that by dropping the damage die again.. But now, I have a martial 1d4, 19x2 weapon, that's throwable. For all this, it's nice.. I'm enjoying this new weapon type I made... But.. It's got a problem. I want my buddy Radagast the wizard to use it.. Better make it a simple weapon, instead. Well, if I do that, I'll have to give something else up.. What can I do? I can make it small. Bang. I've just invented the dagger. A system to do [b]that[/b] would be cool.. But I'm worried that they don't all come out. There was a thread here a few months ago comparing the rapier to the long sword, but those seem hard to show are similiar, as I was doing here.. But it would be useful to re-construct the matrix that WoTC used, or a close relative, to find a way to create new weapons that are in teh same paradigm.. That are balanced against the ones in the book. Hell, to show the ones in the book are balanced against each other! Just my thoughts, Colin "Long sword, Add to the damage dice twice, subtract from threat range, and require two hands" Davis [/QUOTE]
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