Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Weapon Equality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2305382" data-attributes="member: 19675"><p>Personally, I don't think weapons need to be "balanced," until and unless you're talking about fantasy weapons, like the Dwarven Urgosh, or those quicksilver swords.</p><p></p><p>RW weapons evolved for different reasons and for different purposes. They got used by different people. There are real world reasons why one person would chose a longsword over a axe, or vice versa.</p><p></p><p>Part of the problem, of course, is that the weapons and armor on the D&D equipment charts come from a lot of different cultures and developed over a lot of time. By the time the rapier became popular, the longsword and halberds were largely ceremonial weapons, and 2 handed axes were rare as hen's teeth- as was plate armor.</p><p></p><p>But D&D doesn't (and never has) accurately modeled the various weapons anyway. There was an article I read comparing the lethality of thrusting weapons (like rapiers) to slashing weapons (like longswords and katanas). Researchers compared the wounds found on various warriors bodies and experiments on body gels, and even examined the historical records of duels between Eastern and Western warriors when the West was opening up trade with Eastern powers. The conclusion was thrusting weapons were more lethal, but slashing weapons had more "stopping power." That is, much like a bullet, a slashing weapon sends hydrostatic shockwaves of energy throughout the body, and a single strike might disable a warrior from shock without actually killing him. Warriors fighting with slashing weapons tended to have multiple healed wounds and a lot of deep scar tissue. However, thrusting weapons penetrated several organs at once- rapier duelists who lost tended to have several wounds, any of which would be considered fatal, but, because of the lack of hydrostatic shock, didn't drop the opponent quickly. Because of this, they fought on after they were fatally wounded.</p><p></p><p>Ummmm...I guess that's my longwinded, tangential way of saying: Leave the weapons alone, and let players choose them for roleplay reasons.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2305382, member: 19675"] Personally, I don't think weapons need to be "balanced," until and unless you're talking about fantasy weapons, like the Dwarven Urgosh, or those quicksilver swords. RW weapons evolved for different reasons and for different purposes. They got used by different people. There are real world reasons why one person would chose a longsword over a axe, or vice versa. Part of the problem, of course, is that the weapons and armor on the D&D equipment charts come from a lot of different cultures and developed over a lot of time. By the time the rapier became popular, the longsword and halberds were largely ceremonial weapons, and 2 handed axes were rare as hen's teeth- as was plate armor. But D&D doesn't (and never has) accurately modeled the various weapons anyway. There was an article I read comparing the lethality of thrusting weapons (like rapiers) to slashing weapons (like longswords and katanas). Researchers compared the wounds found on various warriors bodies and experiments on body gels, and even examined the historical records of duels between Eastern and Western warriors when the West was opening up trade with Eastern powers. The conclusion was thrusting weapons were more lethal, but slashing weapons had more "stopping power." That is, much like a bullet, a slashing weapon sends hydrostatic shockwaves of energy throughout the body, and a single strike might disable a warrior from shock without actually killing him. Warriors fighting with slashing weapons tended to have multiple healed wounds and a lot of deep scar tissue. However, thrusting weapons penetrated several organs at once- rapier duelists who lost tended to have several wounds, any of which would be considered fatal, but, because of the lack of hydrostatic shock, didn't drop the opponent quickly. Because of this, they fought on after they were fatally wounded. Ummmm...I guess that's my longwinded, tangential way of saying: Leave the weapons alone, and let players choose them for roleplay reasons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weapon Equality
Top