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*Pathfinder & Starfinder
Weapon Focus [all]
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<blockquote data-quote="index" data-source="post: 1648685" data-attributes="member: 21195"><p><strong>WF/WS makes a fighter feel a little like a wizard with a spellbook</strong></p><p></p><p>Nifft wrote :</p><p></p><p>> ...or into six feats: WF(Simple Melee), WF(Simple Ranged), WF(Martial</p><p>> Melee), WF(Martial Ranged), WF(Exotic Melee), and WF(Exotic Ranged).</p><p>> That way you do reward martial classes a bit (since generally Martial</p><p>> weapons are better than Simple ones).</p><p></p><p>I like WF(simple melee) and WF(simple ranged). Assuming</p><p>you're stacking these on top of the class-based weapon</p><p>proficiencies, have them apply only to weapons you're</p><p>proficient with. Same restrictions for WF(martial melee)</p><p>and WF(martial ranged), and make EITHER WF(simple) a</p><p>prerequisite for both.</p><p></p><p>(If you really want to spend only one feat slot for weapon</p><p>focus with a martial weapon, you can use the standard WF</p><p>feat for a single one.)</p><p></p><p>I'm not sure about WF(exotic melee) and WF(exotic ranged).</p><p>Almost all exotic weapons are complicated, weapons you</p><p>realistically WOULD need lots of individual training with to</p><p>avoid skewering yourself. Perhaps having them apply only to</p><p>weapons you are proficient with would be enough.</p><p></p><p>(A few weapons make no sense as exotic weapons. Hand</p><p>crossbows are even easier to load and fire than light and</p><p>heavy crossbows. The only reason for them not to be simple</p><p>weapons is because most characters have never held one to</p><p>practice with one.)</p><p></p><p>Okay, how does this sound? :</p><p></p><p>WF(simple melee) and WF(simple ranged) feats apply only to</p><p>weapons you are proficient with.</p><p></p><p>WF(martial melee) and WF(martial ranged) feats apply only to</p><p>weapons you are proficient with, and both have a prereq of</p><p>either WF(simple melee), WF(simple ranged), or BAB +1.</p><p></p><p>WF(exotic melee) and WF(exotic ranged) feats apply only to</p><p>weapons you are proficient with, and both have a prereq of</p><p>either WF(martial melee), WF(martial ranged), or BAB +2.</p><p></p><p>Does that sound both useful and balanced?</p><p></p><p>About Weapon Group proficiencies... I don't like them, but</p><p>only because the the UA rules reduce the number of weapon</p><p>proficiencies PC class characters start with: welcome back</p><p>to the bad old 1st and 2nd edition days. Restrict NPC</p><p>classes to weapon groups as written, and let PC classes</p><p>start with their PH weapons, then let both pick up Weapon</p><p>Group proficiencies, is my opinion.</p><p></p><p>Okay, now for Weapon specialization... This feat isn't</p><p>really a feat at all, it's a special Fighter class feature</p><p>disguised as a feat. It's supposed to represent training</p><p>above and beyond Weapon Focus. I think we need to listen to</p><p>Greylock's anecdote about fencing training: it certainly</p><p>applies. Leave weapon specialization as specific as Staffan</p><p>suggests.</p><p></p><p>off-topic:</p><p>(Though I remember a tale David L_____ told me about taking</p><p>a kendo class, and getting repeatedly trounced by the star</p><p>pupil. So one bout, he switched to using the boken as if it</p><p>were a saber and thoroughly trounced the other guy. The</p><p>instructor was livid and ordered him out. So even though he</p><p>never learned kendo/kenjitsu, he could win that type of</p><p>fight by using his saber fencing skills.)</p><p></p><p>Staffan, I think many people want to make Weapon Focus and</p><p>Weapon Specialization less specific because too many have</p><p>found good magic weapons during adventures, NONE of which</p><p>matched their feats, and their DMs were too stingy with time</p><p>or money for them to commission the weapons they wanted.</p><p></p><p>A big reason so many skip Weapon Focus/Weapon</p><p>Specialization, is because most combat feats apply in almost</p><p>any situation, whereas WF/WS are so easy to lose the use of</p><p>when your primary weapon is stolen or sundered. Taking</p><p>WF/WS (as written) makes a fighter a little like a wizard</p><p>with his spellbook.</p><p></p><p>Also, at high levels where almost everybody hits almost</p><p>everybody, Power Attack is usually better than Weapon</p><p>Specialization, even if you have your chosen weapon. At</p><p>decent level, warrior types can usually easily afford to eat</p><p>a -2 attack penalty in return for a +2 damage bonus, or +4</p><p>damage bonus with a two-handed weapon. WS gives them a</p><p>little extra damage without worrying about missing on badly</p><p>rolled attacks, but I'm not sure it's worth a feat slot.</p><p></p><p>I was so glad I designed my Barbarian/Fighter with Power</p><p>Attack, Cleave, Great Cleave, without any Weapon Focus or</p><p>Specialization, when the DM had the rest of the group find</p><p>him as a prisoner without any equipment... And for several</p><p>months of real time, the DM would not allow me to buy a</p><p>greatsword for the character, which is what he'd started</p><p>with. Eventually he looted a +3 bastard sword that he was</p><p>always asking wizards to enlarge into a greatsword for him.</p><p>If I'd given that character Weapon Focus (Greatsword) in</p><p>preparation for Weapon Specialization (Greatsword) as I</p><p>wanted to, I would have felt severely cheated. (Actually, I</p><p>felt cheated anyway, but that's because the DM gave all</p><p>undead maximum hit points without increasing CR, which made</p><p>my Cleave/Great Cleave build useless even with a 20 STR.)</p><p></p><p>Another anecdote: my ranger/wizard was supposed to be a</p><p>bowyer, but the DM had him find a flaming longsword on his</p><p>first adventure (as a PC rather than as a background militia</p><p>member). Since at the time, he was the closest thing that</p><p>group had to a front-line warrior, his fate was sealed: that</p><p>sword almost became his only weapon. Again, the luck of the</p><p>loot dice and the fact that no other PC was a warrior type</p><p>would have had me cursing if I'd chosen Weapon Focus.</p><p></p><p>--index</p></blockquote><p></p>
[QUOTE="index, post: 1648685, member: 21195"] [b]WF/WS makes a fighter feel a little like a wizard with a spellbook[/b] Nifft wrote : > ...or into six feats: WF(Simple Melee), WF(Simple Ranged), WF(Martial > Melee), WF(Martial Ranged), WF(Exotic Melee), and WF(Exotic Ranged). > That way you do reward martial classes a bit (since generally Martial > weapons are better than Simple ones). I like WF(simple melee) and WF(simple ranged). Assuming you're stacking these on top of the class-based weapon proficiencies, have them apply only to weapons you're proficient with. Same restrictions for WF(martial melee) and WF(martial ranged), and make EITHER WF(simple) a prerequisite for both. (If you really want to spend only one feat slot for weapon focus with a martial weapon, you can use the standard WF feat for a single one.) I'm not sure about WF(exotic melee) and WF(exotic ranged). Almost all exotic weapons are complicated, weapons you realistically WOULD need lots of individual training with to avoid skewering yourself. Perhaps having them apply only to weapons you are proficient with would be enough. (A few weapons make no sense as exotic weapons. Hand crossbows are even easier to load and fire than light and heavy crossbows. The only reason for them not to be simple weapons is because most characters have never held one to practice with one.) Okay, how does this sound? : WF(simple melee) and WF(simple ranged) feats apply only to weapons you are proficient with. WF(martial melee) and WF(martial ranged) feats apply only to weapons you are proficient with, and both have a prereq of either WF(simple melee), WF(simple ranged), or BAB +1. WF(exotic melee) and WF(exotic ranged) feats apply only to weapons you are proficient with, and both have a prereq of either WF(martial melee), WF(martial ranged), or BAB +2. Does that sound both useful and balanced? About Weapon Group proficiencies... I don't like them, but only because the the UA rules reduce the number of weapon proficiencies PC class characters start with: welcome back to the bad old 1st and 2nd edition days. Restrict NPC classes to weapon groups as written, and let PC classes start with their PH weapons, then let both pick up Weapon Group proficiencies, is my opinion. Okay, now for Weapon specialization... This feat isn't really a feat at all, it's a special Fighter class feature disguised as a feat. It's supposed to represent training above and beyond Weapon Focus. I think we need to listen to Greylock's anecdote about fencing training: it certainly applies. Leave weapon specialization as specific as Staffan suggests. off-topic: (Though I remember a tale David L_____ told me about taking a kendo class, and getting repeatedly trounced by the star pupil. So one bout, he switched to using the boken as if it were a saber and thoroughly trounced the other guy. The instructor was livid and ordered him out. So even though he never learned kendo/kenjitsu, he could win that type of fight by using his saber fencing skills.) Staffan, I think many people want to make Weapon Focus and Weapon Specialization less specific because too many have found good magic weapons during adventures, NONE of which matched their feats, and their DMs were too stingy with time or money for them to commission the weapons they wanted. A big reason so many skip Weapon Focus/Weapon Specialization, is because most combat feats apply in almost any situation, whereas WF/WS are so easy to lose the use of when your primary weapon is stolen or sundered. Taking WF/WS (as written) makes a fighter a little like a wizard with his spellbook. Also, at high levels where almost everybody hits almost everybody, Power Attack is usually better than Weapon Specialization, even if you have your chosen weapon. At decent level, warrior types can usually easily afford to eat a -2 attack penalty in return for a +2 damage bonus, or +4 damage bonus with a two-handed weapon. WS gives them a little extra damage without worrying about missing on badly rolled attacks, but I'm not sure it's worth a feat slot. I was so glad I designed my Barbarian/Fighter with Power Attack, Cleave, Great Cleave, without any Weapon Focus or Specialization, when the DM had the rest of the group find him as a prisoner without any equipment... And for several months of real time, the DM would not allow me to buy a greatsword for the character, which is what he'd started with. Eventually he looted a +3 bastard sword that he was always asking wizards to enlarge into a greatsword for him. If I'd given that character Weapon Focus (Greatsword) in preparation for Weapon Specialization (Greatsword) as I wanted to, I would have felt severely cheated. (Actually, I felt cheated anyway, but that's because the DM gave all undead maximum hit points without increasing CR, which made my Cleave/Great Cleave build useless even with a 20 STR.) Another anecdote: my ranger/wizard was supposed to be a bowyer, but the DM had him find a flaming longsword on his first adventure (as a PC rather than as a background militia member). Since at the time, he was the closest thing that group had to a front-line warrior, his fate was sealed: that sword almost became his only weapon. Again, the luck of the loot dice and the fact that no other PC was a warrior type would have had me cursing if I'd chosen Weapon Focus. --index [/QUOTE]
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