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Weapon Focus [all]
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<blockquote data-quote="RangerWickett" data-source="post: 1648784" data-attributes="member: 63"><p>In my game, I use the following feats.</p><p></p><p><strong>Simple Weapon Proficiency:</strong> Everyone has this, and it covers things like clubs, spears, maces, and daggers, as well as crossbows. Basically anything that only involves swinging a heavy object, or stabbing with a pointy object. This includes a few things that are currently martial, like great clubs.</p><p></p><p> </p><p><strong>Martial Weapon Proficiency:</strong> This consists of the following set of feats. Fighters, rangers, paladins, and barbarians start with all of these. Bards get any combination of three feats from this list or the Exotic Weapon Proficiency lists. Rogues get two. <ul> <li data-xf-list-type="ul">Axe, Hammer, and Pick Proficiency. </li> <li data-xf-list-type="ul">Bow Proficiency.</li> <li data-xf-list-type="ul">Flail Proficiency.</li> <li data-xf-list-type="ul">Long Arms Proficiency.</li> <li data-xf-list-type="ul">Polearm Proficiency.</li> <li data-xf-list-type="ul">Small Arms Proficiency.</li> <li data-xf-list-type="ul">Sword Proficiency.</li> </ul><p></p><p> </p><p><strong>Exotic Weapon Proficiency:</strong> Fighters automatically get one of these at first level, and bards can choose from either this list or the martial list. <ul> <li data-xf-list-type="ul">Chained Weapon Proficiency. This covers spiked chains, kusari-gama, and the like.</li> <li data-xf-list-type="ul">Double Weapon Proficiency. If you have this feat, you can use double-weapons that you have the appropriate other proficiencies for without having to take the Two-Weapon Fighting feat. For instance, with this feat, anyone can use a quarterstaff (Simple Weapon), but to use a dire flail you'd have to have this and Flail Proficiency, and to use an Urgrosh you'd have to have Axe, Hammer, and Pick, and Sword Proficiencies.</li> <li data-xf-list-type="ul">Improvised Weapon Proficiency. This covers things like using chairs, ladders, and other Jackie Chan-esque weapons. This feat lets you use those items as weapons with minimal chance of them breaking, and with no penalty to attack.</li> <li data-xf-list-type="ul">Whip Proficiency.</li> <li data-xf-list-type="ul">Miscellaneous. You must take feats individually for other weapons that don't have a broad category - things like blowguns, bolas, shotputs, and skiprocks.</li> </ul><p></p><p> </p><p><strong>Weapon Style Focus:</strong> Pick one fighting style, meaning a specific arrangement of one or two weapons, and either a shield or not. Thus you could choose quarterstaff, rapier with no shield, longsword with shield, or hammer and sickle. When fighting with this style, you get a +1 bonus to attacks. </p><p></p><p>If you pick two weapons, you gain this bonus as long as you are armed with both weapons, even if you are only attacking with one this turn. If you pick a single weapon without a shield, you lose this bonus if you wear a shield, and likewise if you pick a weapon with a shield, and then do not use the shield. Prereq: Base attack bonus +1.</p><p></p><p> </p><p><strong>Weapon Style Specialization:</strong> Pick a fighting style you have Weapon Style Focus in. You gain a +2 bonus to damage when attacking using that style. Prereq: Weapon Focus, Fighter Level 4.</p><p></p><p> </p><p></p><p>I like this better, because you can have characters that go longsword/shortsword, without having to take two separate feats. Makes sense, no?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1648784, member: 63"] In my game, I use the following feats. [b]Simple Weapon Proficiency:[/b] Everyone has this, and it covers things like clubs, spears, maces, and daggers, as well as crossbows. Basically anything that only involves swinging a heavy object, or stabbing with a pointy object. This includes a few things that are currently martial, like great clubs. [b]Martial Weapon Proficiency:[/b] This consists of the following set of feats. Fighters, rangers, paladins, and barbarians start with all of these. Bards get any combination of three feats from this list or the Exotic Weapon Proficiency lists. Rogues get two. [list][*]Axe, Hammer, and Pick Proficiency. [*]Bow Proficiency. [*]Flail Proficiency. [*]Long Arms Proficiency. [*]Polearm Proficiency. [*]Small Arms Proficiency. [*]Sword Proficiency. [/list] [b]Exotic Weapon Proficiency:[/b] Fighters automatically get one of these at first level, and bards can choose from either this list or the martial list.[list][*]Chained Weapon Proficiency. This covers spiked chains, kusari-gama, and the like. [*]Double Weapon Proficiency. If you have this feat, you can use double-weapons that you have the appropriate other proficiencies for without having to take the Two-Weapon Fighting feat. For instance, with this feat, anyone can use a quarterstaff (Simple Weapon), but to use a dire flail you'd have to have this and Flail Proficiency, and to use an Urgrosh you'd have to have Axe, Hammer, and Pick, and Sword Proficiencies. [*]Improvised Weapon Proficiency. This covers things like using chairs, ladders, and other Jackie Chan-esque weapons. This feat lets you use those items as weapons with minimal chance of them breaking, and with no penalty to attack. [*]Whip Proficiency. [*]Miscellaneous. You must take feats individually for other weapons that don't have a broad category - things like blowguns, bolas, shotputs, and skiprocks.[/list] [b]Weapon Style Focus:[/b] Pick one fighting style, meaning a specific arrangement of one or two weapons, and either a shield or not. Thus you could choose quarterstaff, rapier with no shield, longsword with shield, or hammer and sickle. When fighting with this style, you get a +1 bonus to attacks. If you pick two weapons, you gain this bonus as long as you are armed with both weapons, even if you are only attacking with one this turn. If you pick a single weapon without a shield, you lose this bonus if you wear a shield, and likewise if you pick a weapon with a shield, and then do not use the shield. Prereq: Base attack bonus +1. [b]Weapon Style Specialization:[/b] Pick a fighting style you have Weapon Style Focus in. You gain a +2 bonus to damage when attacking using that style. Prereq: Weapon Focus, Fighter Level 4. I like this better, because you can have characters that go longsword/shortsword, without having to take two separate feats. Makes sense, no? [/QUOTE]
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