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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Focus & Implements
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<blockquote data-quote="DracoSuave" data-source="post: 4731630" data-attributes="member: 71571"><p>CapnZapp- The fluff kinda blurs together tho when you start having people who use sword-attacks and sword skills as spells.</p><p></p><p>In terms of crunch, the only differences between weapon and implement (other than specific instances) are:</p><p></p><p>a) A weapon gives you their proficiency bonus to hit and has a [W] stat.</p><p>b) An implement does not, and is not required. In fact, unlike a weapon, a non-magic implement is just for show unless you're a wizard.</p><p></p><p>The thing is, removing the weapon/implement blurring for Weapon Focus wouldn't do anything to make implement users better or unique. </p><p></p><p>Weapon users can already access the elemental feats through a magic weapon power, and in doing so can use those feats with all their powers for their entire carreer, while still getting the benefits of a weapon. </p><p></p><p>Implement users were never able to fully take advantage of elemental feats, and in order to get the Weapon focus equivalent, had to suffer from some insane levels of MAD. Weapon users were much further ahead in the options department as a result.</p><p></p><p>Opening up the feats that don't mention weapons explicitly has only leveled the playing field, giving Implement users the same access to weapon feats that weapon users have always had to implement feats.</p><p></p><p>It might not be 'fair' for orb-wizards, as an example, but at least -some- wizards can benefit.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4731630, member: 71571"] CapnZapp- The fluff kinda blurs together tho when you start having people who use sword-attacks and sword skills as spells. In terms of crunch, the only differences between weapon and implement (other than specific instances) are: a) A weapon gives you their proficiency bonus to hit and has a [W] stat. b) An implement does not, and is not required. In fact, unlike a weapon, a non-magic implement is just for show unless you're a wizard. The thing is, removing the weapon/implement blurring for Weapon Focus wouldn't do anything to make implement users better or unique. Weapon users can already access the elemental feats through a magic weapon power, and in doing so can use those feats with all their powers for their entire carreer, while still getting the benefits of a weapon. Implement users were never able to fully take advantage of elemental feats, and in order to get the Weapon focus equivalent, had to suffer from some insane levels of MAD. Weapon users were much further ahead in the options department as a result. Opening up the feats that don't mention weapons explicitly has only leveled the playing field, giving Implement users the same access to weapon feats that weapon users have always had to implement feats. It might not be 'fair' for orb-wizards, as an example, but at least -some- wizards can benefit. [/QUOTE]
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