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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Focus & Implements
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<blockquote data-quote="DracoSuave" data-source="post: 4734272" data-attributes="member: 71571"><p>No, it is easy. For the most part and for most classes it doesn't make a major difference.</p><p></p><p>Then you make the Swordmage and the deluge of questions that class caused.</p><p>'This power says Implement, but what do I plug into the [W] listing on it?'</p><p>'This power says weapon, do I apply the weapon focus to the non-[W] damage?'</p><p>'Wait, I get a bonus to damage when I use the sword to create a blast of lightning, but I don't when I use the sword to throw at them lightsaber style?'</p><p></p><p>While it's 'simple', it's not intuitive that the same thing gives two different answers for every power that you deal. And when your <strong>Sword</strong>mage gets told that his sword doesn't help him for half his powers that -use- the sword -as a sword-, it makes no sense.</p><p></p><p></p><p></p><p>The problem tho is not Astral Fire, per se, so much as their weakness and their lack of ability to focus. No, it's the -other- elemental feats, Solid Sound, etc. It'd not be so bad if you -could- make a build around an elemental tree, where your wizard (For example) could take nothing but thunder and lightning powers, and all your feats synergized around them. But, they can't, that amount of selection does -not- exist. A weapon user, on the other hand, only needs to focus on his weapon, and if that weapon is elemental, he can then dabble into the implement-powers should he choose due to keyword inheritance from the item-at-wills.</p><p></p><p>The problem isn't Implement users dabbling into weapon-feats. It's -weapon users- dabbling in elemental feats with more capability than elemental users can.</p><p></p><p>Even then, I wouldn't mind seperating the two completely, except a weapon user has to give up -nothing- to get his feat, while an implement user has to toss attribute points in places he just doesn't want to, to get a feat that doesn't boost all his powers, even if he takes all the powers for every level. The closest to doing that is tiefling... but then that one gives a bonus to Fear as well as Fire, and a +1 to hit.</p><p></p><p>At least with weapon/implement blurring, an implement user can grab a weapon-as-implement with an elemental at-will, so he can make use of the feats that are supposedly intended for him in the same way as a weapon user.</p><p></p><p></p><p>For the record, it's not Weapon Focus that obsoleted Astral Fire. It's the attribute requirements.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4734272, member: 71571"] No, it is easy. For the most part and for most classes it doesn't make a major difference. Then you make the Swordmage and the deluge of questions that class caused. 'This power says Implement, but what do I plug into the [W] listing on it?' 'This power says weapon, do I apply the weapon focus to the non-[W] damage?' 'Wait, I get a bonus to damage when I use the sword to create a blast of lightning, but I don't when I use the sword to throw at them lightsaber style?' While it's 'simple', it's not intuitive that the same thing gives two different answers for every power that you deal. And when your [B]Sword[/B]mage gets told that his sword doesn't help him for half his powers that -use- the sword -as a sword-, it makes no sense. The problem tho is not Astral Fire, per se, so much as their weakness and their lack of ability to focus. No, it's the -other- elemental feats, Solid Sound, etc. It'd not be so bad if you -could- make a build around an elemental tree, where your wizard (For example) could take nothing but thunder and lightning powers, and all your feats synergized around them. But, they can't, that amount of selection does -not- exist. A weapon user, on the other hand, only needs to focus on his weapon, and if that weapon is elemental, he can then dabble into the implement-powers should he choose due to keyword inheritance from the item-at-wills. The problem isn't Implement users dabbling into weapon-feats. It's -weapon users- dabbling in elemental feats with more capability than elemental users can. Even then, I wouldn't mind seperating the two completely, except a weapon user has to give up -nothing- to get his feat, while an implement user has to toss attribute points in places he just doesn't want to, to get a feat that doesn't boost all his powers, even if he takes all the powers for every level. The closest to doing that is tiefling... but then that one gives a bonus to Fear as well as Fire, and a +1 to hit. At least with weapon/implement blurring, an implement user can grab a weapon-as-implement with an elemental at-will, so he can make use of the feats that are supposedly intended for him in the same way as a weapon user. For the record, it's not Weapon Focus that obsoleted Astral Fire. It's the attribute requirements. [/QUOTE]
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