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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Focus "unarmed strike" counts when making a grapple check?
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<blockquote data-quote="Legildur" data-source="post: 3520779" data-attributes="member: 1258"><p>The key here is to look at his bonus feats and perhaps what rules books you are allowed to use.</p><p></p><p>I build I'm fond of has the following feats by 6th level:</p><p></p><p>Unarmed Strike (monk bonus)</p><p>Stunning Fist (monk bonus)</p><p>Improved Grapple (1st)</p><p>Dodge (human bonus)</p><p>Combat Reflexes (monk 2nd bonus)</p><p>Weapon Focus (unarmed strike) (3rd)</p><p>Improved Trip (monk 6th bonus)</p><p>Weakening Touch (6th) (Complete Warrior)</p><p></p><p>He gets 6 stunning fist attempts per day. Typically these are near useless against melee type opponents who usually have good Fort saves, so instead, he relies on Weakening Touch (which uses a Stunning Fist attempt) to apply a -6 penalty to the opponent's strength for 1 minute (no save, but only to those creatures subject to criticals). Not only does this reduce damage received, but also makes subsequent grapple or trip attempts more likely to succeed.</p><p></p><p>Improved Grapple's benefits are obvious, if situational. Just don't do it when the enemy have rogues that can stab you whlst you are denied your Dex bonus to AC.</p><p></p><p>Wpn Focus (us) is almost mandatory given the med BAB of monks.</p><p></p><p>Improved Trip is great (wield a kama so you can drop it on the counter-trip). But I also have a soft spot for Improved Disarm for a monk wielding a quarterstaff - he gets a pretty good opposed check with it being a two-handed weapon. But anything you can disarm can probably be grappled unless the situation dictates otherwise.</p><p></p><p>Another option is to spend a feat to take a reach weapon - generally can't use it in a flurry, so not a favourite option of mine, but useful at the beginning of combat for the AOOs (and remember that you have Combat Reflexes).</p><p></p><p>Don't forget to carry shuriken... always useful given they are a free action to draw and can be used as part of a flurry.</p><p></p><p>So, this guy can deal damage (unarmed strike), grapple, stun/weaken and trip reasonably well. And has some limited range capability (never hurts to carry a sling and bullets).</p></blockquote><p></p>
[QUOTE="Legildur, post: 3520779, member: 1258"] The key here is to look at his bonus feats and perhaps what rules books you are allowed to use. I build I'm fond of has the following feats by 6th level: Unarmed Strike (monk bonus) Stunning Fist (monk bonus) Improved Grapple (1st) Dodge (human bonus) Combat Reflexes (monk 2nd bonus) Weapon Focus (unarmed strike) (3rd) Improved Trip (monk 6th bonus) Weakening Touch (6th) (Complete Warrior) He gets 6 stunning fist attempts per day. Typically these are near useless against melee type opponents who usually have good Fort saves, so instead, he relies on Weakening Touch (which uses a Stunning Fist attempt) to apply a -6 penalty to the opponent's strength for 1 minute (no save, but only to those creatures subject to criticals). Not only does this reduce damage received, but also makes subsequent grapple or trip attempts more likely to succeed. Improved Grapple's benefits are obvious, if situational. Just don't do it when the enemy have rogues that can stab you whlst you are denied your Dex bonus to AC. Wpn Focus (us) is almost mandatory given the med BAB of monks. Improved Trip is great (wield a kama so you can drop it on the counter-trip). But I also have a soft spot for Improved Disarm for a monk wielding a quarterstaff - he gets a pretty good opposed check with it being a two-handed weapon. But anything you can disarm can probably be grappled unless the situation dictates otherwise. Another option is to spend a feat to take a reach weapon - generally can't use it in a flurry, so not a favourite option of mine, but useful at the beginning of combat for the AOOs (and remember that you have Combat Reflexes). Don't forget to carry shuriken... always useful given they are a free action to draw and can be used as part of a flurry. So, this guy can deal damage (unarmed strike), grapple, stun/weaken and trip reasonably well. And has some limited range capability (never hurts to carry a sling and bullets). [/QUOTE]
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Weapon Focus "unarmed strike" counts when making a grapple check?
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