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Weapon Groups that are more "realistic". . .
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3735492" data-attributes="member: 40379"><p>That would be me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>One-handed mass arms: axe, club, flail, hammer, mace, pick</p><p>Two-handed mass arms: great axe, great club, great flail, great hammer, great mace, maul, great pick</p><p>Pole arms: bardiche, bec de corbin, glaive, guisarme, halberd, quarterstaff, voulge</p><p>One-handed thrusting: dagger, knife, melee javelin, 1-handed spear, rapier, short sword, </p><p>Medium cutting/slashing: arming sword, broad sword, cutlass, long sword, sabre, scimitar</p><p>Two-handed cutting/slashing: bastard sword, executioner's sword, great sword,</p><p>Two-handed thrusting: two-handed spear, long spear, pike, ranseur, spetum, trident</p><p>Hurling: throwing axe, throwing dagger, thrown javelin, thrown spear</p><p>Jousting: lance (all)</p><p>Crossbows: crossbows, etc.</p><p>Selfbows: composite bow, longbow, shortbow, etc.</p><p>Pistol: pistols</p><p>Musket: harquebus, musket, etc.</p><p>Slings: sling, staff sling</p><p></p><p>The above is a pretty good balance between my personal experience in the SCA (and kenjutusu, kendo, fencing, etc.) and D&D.</p><p></p><p>A more complicated (and realistic) method is to call out certain weapons as requiring multple weapon groups. For example, a long sword is both one-handed cut and one-handed thrust thereby requireing proficiencies in two weapon groups. Likewise the two-handed sword requires two-handed cut and two-handed thrust. A halberd would be poll arm and two-handed thrust. And so on.</p><p></p><p>Also using flails is more difficult than using mass arms. So it would be more realistic to give them their own proficiency (weapon group) but the downside that those weapons become expensive from a feat proficiency perspective.</p><p></p><p>And throwing javelins & spears is not the same skill as hurling axes or throwing knives for that matter but like the flails it is probably better to sacrifice the realism over game play.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3735492, member: 40379"] That would be me. :) One-handed mass arms: axe, club, flail, hammer, mace, pick Two-handed mass arms: great axe, great club, great flail, great hammer, great mace, maul, great pick Pole arms: bardiche, bec de corbin, glaive, guisarme, halberd, quarterstaff, voulge One-handed thrusting: dagger, knife, melee javelin, 1-handed spear, rapier, short sword, Medium cutting/slashing: arming sword, broad sword, cutlass, long sword, sabre, scimitar Two-handed cutting/slashing: bastard sword, executioner's sword, great sword, Two-handed thrusting: two-handed spear, long spear, pike, ranseur, spetum, trident Hurling: throwing axe, throwing dagger, thrown javelin, thrown spear Jousting: lance (all) Crossbows: crossbows, etc. Selfbows: composite bow, longbow, shortbow, etc. Pistol: pistols Musket: harquebus, musket, etc. Slings: sling, staff sling The above is a pretty good balance between my personal experience in the SCA (and kenjutusu, kendo, fencing, etc.) and D&D. A more complicated (and realistic) method is to call out certain weapons as requiring multple weapon groups. For example, a long sword is both one-handed cut and one-handed thrust thereby requireing proficiencies in two weapon groups. Likewise the two-handed sword requires two-handed cut and two-handed thrust. A halberd would be poll arm and two-handed thrust. And so on. Also using flails is more difficult than using mass arms. So it would be more realistic to give them their own proficiency (weapon group) but the downside that those weapons become expensive from a feat proficiency perspective. And throwing javelins & spears is not the same skill as hurling axes or throwing knives for that matter but like the flails it is probably better to sacrifice the realism over game play. [/QUOTE]
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