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<blockquote data-quote="Blue" data-source="post: 7272640" data-attributes="member: 20564"><p>Your write up isn't clear - is the damage listed the weapon damage, bonus damage instead of STR, or bonus damage on top of STR? The word "additional" under the 10-11 makes me think it's bonus, but it being STR based makes me wonder if it's replacing STR damage.</p><p></p><p>The force damage averages <em>roughly</em> to the same as the STR mod, but I like it being a die because force damage isn't often resisted and it gives the hope of using it against a resistant creature and hoping for those high rolls. As a die it also doubles with a crit, which makes it even nicer.</p><p></p><p>The categories are odd - almost everything in 5e would go based of the ability MOD instead of a custom set of dice steps just for it. But that's no show-stopper.</p><p></p><p>You mention the weapon will damage those not strong enough to wield it but there are not mechanics around that.</p><p></p><p>The 3 charges seem fine. They aren't a high power add, some versatility and a bit of nova damage. You mention roll for recharge but don't say what to roll.</p><p></p><p>Not understanding the base damage of this, it's hard to say if it's balanced.</p><p></p><p>As a side note, less than two hours later is a bit premature for a bump. Give it a day - this is an international board, people log in from all different time zones.</p></blockquote><p></p>
[QUOTE="Blue, post: 7272640, member: 20564"] Your write up isn't clear - is the damage listed the weapon damage, bonus damage instead of STR, or bonus damage on top of STR? The word "additional" under the 10-11 makes me think it's bonus, but it being STR based makes me wonder if it's replacing STR damage. The force damage averages [I]roughly[/I] to the same as the STR mod, but I like it being a die because force damage isn't often resisted and it gives the hope of using it against a resistant creature and hoping for those high rolls. As a die it also doubles with a crit, which makes it even nicer. The categories are odd - almost everything in 5e would go based of the ability MOD instead of a custom set of dice steps just for it. But that's no show-stopper. You mention the weapon will damage those not strong enough to wield it but there are not mechanics around that. The 3 charges seem fine. They aren't a high power add, some versatility and a bit of nova damage. You mention roll for recharge but don't say what to roll. Not understanding the base damage of this, it's hard to say if it's balanced. As a side note, less than two hours later is a bit premature for a bump. Give it a day - this is an international board, people log in from all different time zones. [/QUOTE]
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