mhacdebhandia said:
Take your example of the
Player's Handbook falchion: it may not be a medieval falchion, but frankly if I compare pictures of real-world falchions to the other half-dozen straight blades pictured in the same grouping, I'm grateful for a bit of artistic license and variety there. It makes the damn thing stand out, whereas a realistic falchion would honestly be hard for your average D&D player to distinguish from the longsword:
It's just not a very exciting weapon, visually. Arguably, the D&D falchion is more attractive for a fantastic hero.
In a way though, its all how you look at it. this is a chines broad sword. It seems to be more to what d&d sees the falchion. In the end it seems to be just poor naming convention then poor anatomy or what have you.
Thieu are more traditional falchions, some look like the quoted pic and some have more curvature like the Arabian stereotype weapon.
Tetsubo said:
I'm not just talking about "spicing" up real world weapons (something I've done...). I'm talking about passing off an illustration of a weapon that COULDN'T be used. Not just a bad representation of the weapon in question, but an illustration of an item that would only function as a paperweight... sloppy, poor craftsmanship at its best... or worse... like the rapier in the PHB...
I think this sums up my view of weapon illustration. It doesn't need to be historically accurate for it to be right it just has to look right to be beleiveable.
On the dragon bit, getting the anatomy right is impotent regardless of weather dragons existed. Heck i don't think any creature with arms and wings existed (the arms are wings), although i would love to be proven wrong.
A dragons wings are mostlikely one of two things. a ball and socket attached to the scapula, or a second scapula. The thing is this isen't just for dragons, but any winged creature with arms. the arms connect to the scapula, so the wings need a place as well. I think a second scapula is a better choice in my opinion.
When a movie places a cg creature with wing in its shots, it must think about these things. If it doesn't, it looks like crap and everyone that watches it on a big screen knows its wrong regardless of knowing exactly why. arguably though, dragons and such can be faked more then humans. This is because dragon don't exist, but also because we know ourselves better then other creatures, but my point stands.
Why should art in a rpg book settle with bad anatomy? In most cases movies try to be the best they can be, and i think the art in rpg books should also be equally amazing. I think in a rpg book each individual image should be worth purchasing. That should be the standard. If your not willing to make prints and try to sell it as a stand alone, it doesn't belong in the book.
Now i know i BS about alot of things, but art isn't one of them. If their is anything in this world i know, its art.. I feel that rpg art needs to be better (some pictures are amazing... others are not). I'm not blindly saying this though. I wish i could show people what i'm working on at the moment. Right now I'm putting my pencil were my eye is (ok that diden't come out the way I wanted it too). Its hard for a rpg to have all its artwork to be amazing. their are so many limitations, like time, money, talent... etc.
I just feel that wtc could have done a bit better. I'm glad they are trying hard now. But they still make mistakes I feel that the front cover to demon web pits is a good example. I don't feel the drow lady was finished. Everything else about the cover though was really nice.