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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon implements and Prof bonus???
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<blockquote data-quote="Larrin" data-source="post: 4534626" data-attributes="member: 55816"><p>As far as i can tell, when you use a weapon as an implement you only get things you could normally get from other implements.</p><p></p><p>This is:</p><p>1) enhancement bonus</p><p>2)crit bonus dice (but NOT from high crit weapon property)</p><p>3) any relevant powers. (daily and at wills and properties all seem to be fair game unless they specify 'melee attack' or something)</p><p></p><p>Basically if it doesn't show up on a magic implement stat block (say orb +1, or Wand of icy terrain +2), you can't use it. This includes:</p><p>1)proficiency bonuses</p><p>2) weapon properties (brutal, high crit, versitile)</p><p>3) number of hands needed (you just need the one...wizards staves included (CS ruling))</p><p>4) type: axe, sword, flail. they mean nothing as far as feats, class features are concerned (obviously it matters wether or not you can use said weapon type as an implement, swordmages can only use blades for example, but nothing beyond that)</p><p>5) weapon based feats (power attack, TWF, etc)</p><p></p><p>Some swordmage implement powers use [w], this is the only time you should even think of looking on weapons table when using an implement. Even then you only look at the [w] and then you leave.</p><p></p><p>at least, those are the guidelines i would use, thats the interpretation i see.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4534626, member: 55816"] As far as i can tell, when you use a weapon as an implement you only get things you could normally get from other implements. This is: 1) enhancement bonus 2)crit bonus dice (but NOT from high crit weapon property) 3) any relevant powers. (daily and at wills and properties all seem to be fair game unless they specify 'melee attack' or something) Basically if it doesn't show up on a magic implement stat block (say orb +1, or Wand of icy terrain +2), you can't use it. This includes: 1)proficiency bonuses 2) weapon properties (brutal, high crit, versitile) 3) number of hands needed (you just need the one...wizards staves included (CS ruling)) 4) type: axe, sword, flail. they mean nothing as far as feats, class features are concerned (obviously it matters wether or not you can use said weapon type as an implement, swordmages can only use blades for example, but nothing beyond that) 5) weapon based feats (power attack, TWF, etc) Some swordmage implement powers use [w], this is the only time you should even think of looking on weapons table when using an implement. Even then you only look at the [w] and then you leave. at least, those are the guidelines i would use, thats the interpretation i see. [/QUOTE]
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Weapon implements and Prof bonus???
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