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<blockquote data-quote="Aaron2" data-source="post: 1172276" data-attributes="member: 1436"><p>I don't like the rules in A&EG for bronze and stone weapons. It's silly that a bronze sword is less effective than a club. So, based on my extensive knowledge of history [this is your cue to laugh] I wrote my own. This is phase one of my bigger list of more general weapon templates. Let me know what you think .......</p><p></p><p>These rules use several new weapon categories. Mass weapons are all weapons that rely on a heavy impact head, whether edged, like an axe, or not, like a hammer or mace. Bladed weapon include all sword-like weapons such as longswords, shortswords, falchions, or scimitar. Piercing weapons are all spears-like weapons, picks and daggers but does not include longer stabbing swords such as shortswords or rapiers. Finally, polearms are all two handed hafted weapons. When applying the weapon templates, choose the one that best fits the weapon. </p><p></p><p><strong>Wood</strong></p><p>Throughout the years, men have used wooden version of weapons as training tools. The Romans called them “rudis,” the Japanese called them “bokken,” while in English they are known as “wasters.” A waster is a wooden weapon designed to look and feel like the real thing. While most wooden weapons are for training only, wooden spears and arrows have fire hardened points.</p><p></p><p>Bladed,Mass Weapons and Polearms:</p><p> Cost: 1/10 normal cost</p><p> Damage: Die one size smaller</p><p> Critical: 20/x2</p><p> Range Increment: Same</p><p> Weight: Normally same, 1/2 (minimum as club) for mass weapons</p><p> Type: Bludgeoning</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p></p><p>Piercing Weapons:</p><p> Cost: 1/4 normal cost</p><p> Damage: Die one size smaller</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p></p><p></p><p><strong>Bone</strong></p><p>Bone weapons are similar to wooden ones but generally weaker. However, bone makes sharp points so can be used for spears. Typically, bone weapons are wielded by underground dwellers where wood is uncommon.</p><p></p><p>Bladed, Mass Weapons and Polearms</p><p> Cost: 1/2 normal cost</p><p> Damage: Die one size smaller</p><p> Critical: 20/x2</p><p> Range Increment: Same</p><p> Weight: Normally same, 1/2 (minimum as club) for mass weapons</p><p> Type: Bludgeoning</p><p> Hardness: 3</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p></p><p>Piercing Weapons:</p><p> Cost: 1/2 normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p>Special: A bone spear point is fragile. A natural roll on 2 or less indicates that the point has shattered and is now useless. THe spear may now be used as an equivalently sized staff. Against opponents wearing medium or heavy armor, the break chance increases to a roll of 4 or less. </p><p></p><p>Special: Arrowheads</p><p>Bone can be used to make arrows, bolts or javelins that perform just as well as normal steel weapon. However, a bone arrows or bolts are always destroyed upon firing unlike their steel counterparts which only have a 50% chance to be destroyed. A bone javelin that hits its target is destroyed; one that misses has a 50% chance to be destroyed or not.</p><p>Bone arrows, bolts and javelins cost one half the cost of their steel counterpart.</p><p></p><p></p><p><strong>Stone</strong></p><p>Stone is a decent replacement for metal only for heavy mass weapons such as maces, hammers, and axes</p><p></p><p>Mass weapons:</p><p> Cost: 1/2 normal cost</p><p> Damage: Same</p><p> Critical: 20/x2</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Bludgeoning</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p></p><p><strong>Flint</strong></p><p>Flint can be used for slashing weapons and spearpoints. Flint sword-like weapons consist of either many flint edges held together between two wooden planks or one massive flint stone edge. While sharp, they are extremely fragile.</p><p></p><p>Bladed Weapons and Polearms:</p><p> Cost: 3/4 normal cost</p><p> Damage: Die one size smaller</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 8</p><p> Hit Points (small, medium-sized, large): 1,2,5</p><p>Special: A flint edge is easily chipped. A natural roll on 1 indicates that the weapon has lost its edge. The weapon now has a 20/x2 critical multiplier.</p><p></p><p>Piercing Weapons:</p><p> Cost: 3/4 normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2,5,10</p><p>Special: A flint spear point is fragile. A natural roll on 1 indicates that the point has shattered and is now useless. The spear may now be used as an equivalently sized staff.</p><p></p><p>Special: Arrowheads</p><p>Flint can be used to make arrows, bolts or javelins that perform just as well as normal steel weapons. However, a flint arrows or bolt that hits its target is destroyed; one that misses has a 75% chance to be destroyed or not. A flint javelin, regardless of whether it hits, has a 25% chance to be destroyed or not.</p><p>Flint arrows, bolts and javelins cost 3/4ths the cost of their steel counterpart.</p><p></p><p><strong>Bronze</strong></p><p>Bronze is a soft metal that is also expensive due to the rarity of one of its main components: tin. However, it doesn’t require any advanced metal technology and was, thus, very common throughout ancient times. Bronze spear point and arrowheads are as good as their iron counterparts and were used long after bronze swords and knifes were relegated to history. Bronze bladed weapons tended to be thick and weighted more towards the point than the hilt.</p><p></p><p>Piercing, Mass Weapons, and Polearms:</p><p> Cost: +1/10 normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 5</p><p>Hit Points (small, medium-sized, large): 2, 5, 10</p><p></p><p>Bladed Weapons:</p><p> Cost: +1/10 normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 9</p><p>Hit Points (small, medium-sized, large): 2, 5, 10</p><p>Special: A bronze blade is fragile. A natural roll on 1 indicates that the blade has broken and is now useless.</p><p></p><p></p><p><strong>Iron</strong></p><p>Those cultures without steel forging technology still used iron for weapons and armor. This metal is almost as good as bronze but is significantly cheaper. Iron is soft and will bend before breaking. Most mass weapons were still made of iron even after steel swords became available. </p><p></p><p>Piercing, Mass Weapons and Polearms:</p><p> Cost: Normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 5 if wood-hafted, 10 otherwise</p><p> Hit Points (small, medium-sized, large): 2, 5, 10 if wood-hafted, 10, 10, 20 otherwise</p><p></p><p>Bladed weapons:</p><p> Cost: 8/10 normal cost</p><p> Damage: Same</p><p> Critical: Same</p><p> Range Increment: Same</p><p> Weight: Same</p><p> Type: Same</p><p> Hardness: 10</p><p>Hit Points (small, medium-sized, large): 2, 5, 10</p><p>Special: An iron blade is weak. A natural roll on 1 indicates that the blade has bent and is useless. A full-round action can straighten the weapon out again, but it now has a 20/x2 critical multiplier until it can be properly repaired.</p><p></p><p>Special: Arrowheads</p><p>Iron arrows, bolts or javelins perform just as well as their normal steel counterparts. However, an iron arrows or bolt that hits its target is destroyed; one that misses has a 75% chance to be destroyed or not. An iron javelin, regardless of whether it hits, has a 25% chance to be destroyed or not. Sometimes iron javelins were made specifically to bend and be destroyed on impact. This prevented the enemy from throwing the weapon back.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1172276, member: 1436"] I don't like the rules in A&EG for bronze and stone weapons. It's silly that a bronze sword is less effective than a club. So, based on my extensive knowledge of history [this is your cue to laugh] I wrote my own. This is phase one of my bigger list of more general weapon templates. Let me know what you think ....... These rules use several new weapon categories. Mass weapons are all weapons that rely on a heavy impact head, whether edged, like an axe, or not, like a hammer or mace. Bladed weapon include all sword-like weapons such as longswords, shortswords, falchions, or scimitar. Piercing weapons are all spears-like weapons, picks and daggers but does not include longer stabbing swords such as shortswords or rapiers. Finally, polearms are all two handed hafted weapons. When applying the weapon templates, choose the one that best fits the weapon. [B]Wood[/B] Throughout the years, men have used wooden version of weapons as training tools. The Romans called them “rudis,” the Japanese called them “bokken,” while in English they are known as “wasters.” A waster is a wooden weapon designed to look and feel like the real thing. While most wooden weapons are for training only, wooden spears and arrows have fire hardened points. Bladed,Mass Weapons and Polearms: Cost: 1/10 normal cost Damage: Die one size smaller Critical: 20/x2 Range Increment: Same Weight: Normally same, 1/2 (minimum as club) for mass weapons Type: Bludgeoning Hardness: 5 Hit Points (small, medium-sized, large): 2,5,10 Piercing Weapons: Cost: 1/4 normal cost Damage: Die one size smaller Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 5 Hit Points (small, medium-sized, large): 2,5,10 [B]Bone[/b] Bone weapons are similar to wooden ones but generally weaker. However, bone makes sharp points so can be used for spears. Typically, bone weapons are wielded by underground dwellers where wood is uncommon. Bladed, Mass Weapons and Polearms Cost: 1/2 normal cost Damage: Die one size smaller Critical: 20/x2 Range Increment: Same Weight: Normally same, 1/2 (minimum as club) for mass weapons Type: Bludgeoning Hardness: 3 Hit Points (small, medium-sized, large): 2,5,10 Piercing Weapons: Cost: 1/2 normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 5 Hit Points (small, medium-sized, large): 2,5,10 Special: A bone spear point is fragile. A natural roll on 2 or less indicates that the point has shattered and is now useless. THe spear may now be used as an equivalently sized staff. Against opponents wearing medium or heavy armor, the break chance increases to a roll of 4 or less. Special: Arrowheads Bone can be used to make arrows, bolts or javelins that perform just as well as normal steel weapon. However, a bone arrows or bolts are always destroyed upon firing unlike their steel counterparts which only have a 50% chance to be destroyed. A bone javelin that hits its target is destroyed; one that misses has a 50% chance to be destroyed or not. Bone arrows, bolts and javelins cost one half the cost of their steel counterpart. [B]Stone[/b] Stone is a decent replacement for metal only for heavy mass weapons such as maces, hammers, and axes Mass weapons: Cost: 1/2 normal cost Damage: Same Critical: 20/x2 Range Increment: Same Weight: Same Type: Bludgeoning Hardness: 5 Hit Points (small, medium-sized, large): 2,5,10 [B]Flint[/B] Flint can be used for slashing weapons and spearpoints. Flint sword-like weapons consist of either many flint edges held together between two wooden planks or one massive flint stone edge. While sharp, they are extremely fragile. Bladed Weapons and Polearms: Cost: 3/4 normal cost Damage: Die one size smaller Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 8 Hit Points (small, medium-sized, large): 1,2,5 Special: A flint edge is easily chipped. A natural roll on 1 indicates that the weapon has lost its edge. The weapon now has a 20/x2 critical multiplier. Piercing Weapons: Cost: 3/4 normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 5 Hit Points (small, medium-sized, large): 2,5,10 Special: A flint spear point is fragile. A natural roll on 1 indicates that the point has shattered and is now useless. The spear may now be used as an equivalently sized staff. Special: Arrowheads Flint can be used to make arrows, bolts or javelins that perform just as well as normal steel weapons. However, a flint arrows or bolt that hits its target is destroyed; one that misses has a 75% chance to be destroyed or not. A flint javelin, regardless of whether it hits, has a 25% chance to be destroyed or not. Flint arrows, bolts and javelins cost 3/4ths the cost of their steel counterpart. [B]Bronze[/B] Bronze is a soft metal that is also expensive due to the rarity of one of its main components: tin. However, it doesn’t require any advanced metal technology and was, thus, very common throughout ancient times. Bronze spear point and arrowheads are as good as their iron counterparts and were used long after bronze swords and knifes were relegated to history. Bronze bladed weapons tended to be thick and weighted more towards the point than the hilt. Piercing, Mass Weapons, and Polearms: Cost: +1/10 normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 5 Hit Points (small, medium-sized, large): 2, 5, 10 Bladed Weapons: Cost: +1/10 normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 9 Hit Points (small, medium-sized, large): 2, 5, 10 Special: A bronze blade is fragile. A natural roll on 1 indicates that the blade has broken and is now useless. [B]Iron[/B] Those cultures without steel forging technology still used iron for weapons and armor. This metal is almost as good as bronze but is significantly cheaper. Iron is soft and will bend before breaking. Most mass weapons were still made of iron even after steel swords became available. Piercing, Mass Weapons and Polearms: Cost: Normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 5 if wood-hafted, 10 otherwise Hit Points (small, medium-sized, large): 2, 5, 10 if wood-hafted, 10, 10, 20 otherwise Bladed weapons: Cost: 8/10 normal cost Damage: Same Critical: Same Range Increment: Same Weight: Same Type: Same Hardness: 10 Hit Points (small, medium-sized, large): 2, 5, 10 Special: An iron blade is weak. A natural roll on 1 indicates that the blade has bent and is useless. A full-round action can straighten the weapon out again, but it now has a 20/x2 critical multiplier until it can be properly repaired. Special: Arrowheads Iron arrows, bolts or javelins perform just as well as their normal steel counterparts. However, an iron arrows or bolt that hits its target is destroyed; one that misses has a 75% chance to be destroyed or not. An iron javelin, regardless of whether it hits, has a 25% chance to be destroyed or not. Sometimes iron javelins were made specifically to bend and be destroyed on impact. This prevented the enemy from throwing the weapon back. Aaron [/QUOTE]
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