Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon made of primative materials (long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 1173626" data-attributes="member: 3051"><p><strong>I haven't found any outside of AE&G. Any recomendation?</strong></p><p></p><p>Well, I'm not unbiased, as I've posted an exotic materials system on these boards before. We had a big discussion on this topic a few months ago. The system I use was something we whipped up before the A&EG came out, and we decided to keep it instead of switching over. A lot of the numbers I used were based on the old AD&D exotic metal system, from an old issue of Dragon I believe.</p><p></p><p><strong>I did this because a general rule might not work well with all weapon. For example, bronze maces were used well into the high middle ages, so their should be no penalty for using one.</strong></p><p></p><p>It depends what the penalty is. Instead of attack and damage penalties, you could always play around with its crit numbers. A mace has a 20/x2 crit, so penalizing either threat range or multiplier doesn't hurt maces at all. Penalizing just threat range favors axes and picks over swords (a good option for iron/crude steel, for example).</p><p>So, you could say bronze was "-1 to crit multiplier, -1 to threat range", and it'd make bronze an inferior material overall, but only in regards to critical hits. Base damage would be unaffected, and weapons that already had a 20/x2 crit (which is mostly blunt ones) wouldn't change at all.</p><p>Or better yet, make it something like "-4 to threat confirmation rolls", which affects every weapon but hurts those that rely on crits more. This is closer to what I did IMC; quite a few materials have bonuses or penalties to threat confirmation rolls, since it doesn't really depend much on the weapon type.</p><p></p><p>Bronze maces were used well into the middle ages, but it doesn't mean they were the equal of steel, it was just that the difference wasn't worth the cost for most people. Weight and durability aren't major considerations for common soldiers in many cases. But, there should never be NO penalty for using the cheaper material, or else no one would ever make a steel mace.</p><p></p><p><strong>A bone glaive would do 1d8 *2 whereas a bone spear keeps its full damage and crit.</strong></p><p></p><p>Whether this is good for realism or not, it's probably not too good for game balance. My point, though, was that if you make the penalty for Bone only apply to a single type of weapon (spear) and not to any others, it keeps people from wanting to use that weapon type; they'll just switch to a similar weapon that SHOULD have the same sort of drawback but doesn't.</p><p>You could just say "any attack roll of a natural 1 with a bone weapon risks breaking the weapon; roll again. If you miss this fumble confirmation roll the weapon breaks." Basically, just a more serious fumble penalty. Then, it wouldn't matter what kind of weapon they take, and you don't need large tables.</p><p></p><p>And to add to CCamfield's table:</p><p>Brass was copper and zinc, usually in an 80/20 split I think. Orichalcum was copper and gold (usually 80/20 also). Copper's just one of those metals that makes alloys really easily.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1173626, member: 3051"] [B]I haven't found any outside of AE&G. Any recomendation?[/B] Well, I'm not unbiased, as I've posted an exotic materials system on these boards before. We had a big discussion on this topic a few months ago. The system I use was something we whipped up before the A&EG came out, and we decided to keep it instead of switching over. A lot of the numbers I used were based on the old AD&D exotic metal system, from an old issue of Dragon I believe. [B]I did this because a general rule might not work well with all weapon. For example, bronze maces were used well into the high middle ages, so their should be no penalty for using one.[/B] It depends what the penalty is. Instead of attack and damage penalties, you could always play around with its crit numbers. A mace has a 20/x2 crit, so penalizing either threat range or multiplier doesn't hurt maces at all. Penalizing just threat range favors axes and picks over swords (a good option for iron/crude steel, for example). So, you could say bronze was "-1 to crit multiplier, -1 to threat range", and it'd make bronze an inferior material overall, but only in regards to critical hits. Base damage would be unaffected, and weapons that already had a 20/x2 crit (which is mostly blunt ones) wouldn't change at all. Or better yet, make it something like "-4 to threat confirmation rolls", which affects every weapon but hurts those that rely on crits more. This is closer to what I did IMC; quite a few materials have bonuses or penalties to threat confirmation rolls, since it doesn't really depend much on the weapon type. Bronze maces were used well into the middle ages, but it doesn't mean they were the equal of steel, it was just that the difference wasn't worth the cost for most people. Weight and durability aren't major considerations for common soldiers in many cases. But, there should never be NO penalty for using the cheaper material, or else no one would ever make a steel mace. [B]A bone glaive would do 1d8 *2 whereas a bone spear keeps its full damage and crit.[/B] Whether this is good for realism or not, it's probably not too good for game balance. My point, though, was that if you make the penalty for Bone only apply to a single type of weapon (spear) and not to any others, it keeps people from wanting to use that weapon type; they'll just switch to a similar weapon that SHOULD have the same sort of drawback but doesn't. You could just say "any attack roll of a natural 1 with a bone weapon risks breaking the weapon; roll again. If you miss this fumble confirmation roll the weapon breaks." Basically, just a more serious fumble penalty. Then, it wouldn't matter what kind of weapon they take, and you don't need large tables. And to add to CCamfield's table: Brass was copper and zinc, usually in an 80/20 split I think. Orichalcum was copper and gold (usually 80/20 also). Copper's just one of those metals that makes alloys really easily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon made of primative materials (long)
Top