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Weapon Master: Class in the works
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<blockquote data-quote="DarkKestral" data-source="post: 3557005" data-attributes="member: 40100"><p>Why not give them some ability to transfer magical bonuses from one weapon to another? So for them, assuming they have a greatsword, longspear, shortsword, and a bow, they can cannabalize their bonus from one weapon, temporarily, and add it's +X value after all magical abilities are assessed as a bonus to another weapon thus making them capable of switching weapons with greater frequency than the average character. This ability could increase in uses per day, and cap out with the ability to spontaneously gain weapon abilities for a specific number of rounds with this ability, at the cost of some temporary damage to the weapons' bonuses. It would probably need some balancing, (aka a +2 weapon and a +1 weapon can't make a +3 weapon, but a +3 could be cannabalized to make a couple of +2s and maybe a +1) but would certainly give that 'master of many weapons' feel. Additional stuff could be things like "Weapon Flexibility" that would allow them to transfer some weapon-specific feat abilities between a specific, chosen set of weapons that increases at higher levels while counting at all times as having the feat in all of the list.</p><p></p><p>Beyond that, I'd allow them to eventually get things like a powerful build equivalent for weapon damage that explicitly includes natural attacks and monk attacks as ones affected by this boost, or something else similar in nature. A bonus to AC from attacks made with a weapon you possess "weapon flexibility" with would be nice for the more defensive weapon masters. I might also give them the occasional feat or two, focusing on ones that give new options in combat.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3557005, member: 40100"] Why not give them some ability to transfer magical bonuses from one weapon to another? So for them, assuming they have a greatsword, longspear, shortsword, and a bow, they can cannabalize their bonus from one weapon, temporarily, and add it's +X value after all magical abilities are assessed as a bonus to another weapon thus making them capable of switching weapons with greater frequency than the average character. This ability could increase in uses per day, and cap out with the ability to spontaneously gain weapon abilities for a specific number of rounds with this ability, at the cost of some temporary damage to the weapons' bonuses. It would probably need some balancing, (aka a +2 weapon and a +1 weapon can't make a +3 weapon, but a +3 could be cannabalized to make a couple of +2s and maybe a +1) but would certainly give that 'master of many weapons' feel. Additional stuff could be things like "Weapon Flexibility" that would allow them to transfer some weapon-specific feat abilities between a specific, chosen set of weapons that increases at higher levels while counting at all times as having the feat in all of the list. Beyond that, I'd allow them to eventually get things like a powerful build equivalent for weapon damage that explicitly includes natural attacks and monk attacks as ones affected by this boost, or something else similar in nature. A bonus to AC from attacks made with a weapon you possess "weapon flexibility" with would be nice for the more defensive weapon masters. I might also give them the occasional feat or two, focusing on ones that give new options in combat. [/QUOTE]
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Weapon Master: Class in the works
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