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General Tabletop Discussion
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Weapon Master: Creating an alternative to GWM, SS, etc.
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<blockquote data-quote="JPicasso" data-source="post: 7246545" data-attributes="member: 6903804"><p>Making the weapon magical starts stepping on the toes of the Pallys and sword casters, I think. I've never liked the -5/+10 though, the +10 seems so wrong with most damage coming from dies.</p><p>Keep GWM the same ,but change to -5/+2d8 damage.</p><p></p><p>Okay, now that I see you can take ONE of the options, on it's face it seems OP, Not only is it way versital, but it's OP just for the basics. I like it though.</p><p>HOw about this?</p><p></p><p>Weapon Specialization (Master)</p><p><span style="color: #FF8C00">- Remove the 1/2 ASI</span></p><p>- Choose one of the following properties or damage types: finesse, light, range, reach, special, thrown, two-handed, versatile, improvised, piercing, slashing, or bludgeoning.</p><p>- Once per turn when you attack with such a weapon with which you are proficient, except for a bow, you may choose one of the following benefits:</p><p>-- Add <span style="color: #FF8C00">+1</span> to the attack roll.</p><p>-- Subtract your proficiency bonus <span style="color: #FF8C00">(or part of it)</span> from your attack roll, but add it to the damage roll.</p><p>-- Add +1 to AC </p><p>-- Add +2 to saving throws until the start of the next round.</p><p>- Your attacks with a weapon using this property or damage type overcome <span style="color: #FF8C00">non-magical</span> resistance </p><p>- You may take this feat more than once, but the benefits on a weapon do not stack.</p><p></p><p>I think with the versatility, keeping the bonuses low, helps keep it more in line with other feats. Still might be OP with this though.</p></blockquote><p></p>
[QUOTE="JPicasso, post: 7246545, member: 6903804"] Making the weapon magical starts stepping on the toes of the Pallys and sword casters, I think. I've never liked the -5/+10 though, the +10 seems so wrong with most damage coming from dies. Keep GWM the same ,but change to -5/+2d8 damage. Okay, now that I see you can take ONE of the options, on it's face it seems OP, Not only is it way versital, but it's OP just for the basics. I like it though. HOw about this? Weapon Specialization (Master) [COLOR=#FF8C00]- Remove the 1/2 ASI[/COLOR] - Choose one of the following properties or damage types: finesse, light, range, reach, special, thrown, two-handed, versatile, improvised, piercing, slashing, or bludgeoning. - Once per turn when you attack with such a weapon with which you are proficient, except for a bow, you may choose one of the following benefits: -- Add [COLOR=#FF8C00]+1[/COLOR] to the attack roll. -- Subtract your proficiency bonus [COLOR=#FF8C00](or part of it)[/COLOR] from your attack roll, but add it to the damage roll. -- Add +1 to AC -- Add +2 to saving throws until the start of the next round. - Your attacks with a weapon using this property or damage type overcome [COLOR=#FF8C00]non-magical[/COLOR] resistance - You may take this feat more than once, but the benefits on a weapon do not stack. I think with the versatility, keeping the bonuses low, helps keep it more in line with other feats. Still might be OP with this though. [/QUOTE]
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