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General Tabletop Discussion
*Dungeons & Dragons
Weapon mastery tweak.
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<blockquote data-quote="mellored" data-source="post: 9799965" data-attributes="member: 6801209"><p>So most of the complaints I've seen about weapon mastery is about not liking the fact that you need to swap weapons, especially when they get a magic longsword.</p><p></p><p>So here's a simple houserule to fix that.</p><p></p><p>Weapon Mastery</p><p>When wielding a weapon which you have weapon mastery, you gain the weapon mastery benefit listed. (As normal).</p><p></p><p>In addition, you can use that weapon as if it was a different weapon, of equal or lesser gold cost, which you also have weapon mastery for. For example, if you choose mastery on longbow (50gp) and quarterstaff (2sp), you can use a longbow as if it was a quarterstaff. Including the damage die, weapon properties, number of hands, mastery, feats and other features and any other qualifications.</p><p>Any magic item properties applies as normal. So a +1 Mace would still give a +1 bonus when used as a Trident.</p><p></p><p>Sidebar: creatively modifying your weapon.</p><p>While some weapon can be interchanged without stretching the imagination, like using a Longsword in 2 hands as a Halbred and then swinging in a wide arc to cleave, others may take some creativity to justify. Considering adding descriptions on how you modified your weapon durring downtime to add the extra functionality. Like tying a rope to a Warhammer so you can swing it like a Whip. Or adding a spike to the top of your Battleaxe so you can stab with it as if it was a Pike. </p><p>The DM may rule this cost extra gold, which should be the same amount buying both weapons individually.</p></blockquote><p></p>
[QUOTE="mellored, post: 9799965, member: 6801209"] So most of the complaints I've seen about weapon mastery is about not liking the fact that you need to swap weapons, especially when they get a magic longsword. So here's a simple houserule to fix that. Weapon Mastery When wielding a weapon which you have weapon mastery, you gain the weapon mastery benefit listed. (As normal). In addition, you can use that weapon as if it was a different weapon, of equal or lesser gold cost, which you also have weapon mastery for. For example, if you choose mastery on longbow (50gp) and quarterstaff (2sp), you can use a longbow as if it was a quarterstaff. Including the damage die, weapon properties, number of hands, mastery, feats and other features and any other qualifications. Any magic item properties applies as normal. So a +1 Mace would still give a +1 bonus when used as a Trident. Sidebar: creatively modifying your weapon. While some weapon can be interchanged without stretching the imagination, like using a Longsword in 2 hands as a Halbred and then swinging in a wide arc to cleave, others may take some creativity to justify. Considering adding descriptions on how you modified your weapon durring downtime to add the extra functionality. Like tying a rope to a Warhammer so you can swing it like a Whip. Or adding a spike to the top of your Battleaxe so you can stab with it as if it was a Pike. The DM may rule this cost extra gold, which should be the same amount buying both weapons individually. [/QUOTE]
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Weapon mastery tweak.
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