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General Tabletop Discussion
*Dungeons & Dragons
Weapon Mastery: would it be simpler if it was just battlemasters maneuvers at-will without adding dice bonus?
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<blockquote data-quote="Horwath" data-source="post: 9140379" data-attributes="member: 6801299"><p>1. Why this idea?</p><p>Well, to keep one additional set of rules from tracking.</p><p>It's simpler.</p><p></p><p></p><p>2. Ability is keyed of players broad skill not of specific weapon.</p><p>This reduces headache for DMs when designing loot and no need to worry about what mastery what player wants on his magic weapon.</p><p></p><p>How would it work?</p><p></p><p>Simple,</p><p>As now every martial class would learn a number of maneuvers as current mastery "slots"</p><p></p><p>But, this list would be reduced a little for balance sake, any maneuver that gives only bonus from dice rolled(with any modifier included) would simple be removed from this option.</p><p>What would not make the cut?:</p><p>Ambush, Commanding presence, Evasive footwork, Feinting attack, Lunging attack(this would just be simple reach boost), Parry(there is a feat for that), Precision attack, Rally, Tactical assessment,</p><p></p><p></p><p>3. Most of this would work in situations where martials are disarmed or do not have choice weapon at hand. Rare occasions, but they occur. Maybe some diplomatic meeting.</p><p></p><p></p><p>4. Battlemaster would add it's "mastery" maneuvers to it's subclass known, but still would have limit what can be used at-will and what require spending of a die.</p><p>That means that high level battlemaster would know 15 maneuvers. Some usable at will, and all usable with added die from subclass.</p><p></p><p>5. this would prevent current UA bladelock from having all masteries known for all weapons with a cost of a Bonus action.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9140379, member: 6801299"] 1. Why this idea? Well, to keep one additional set of rules from tracking. It's simpler. 2. Ability is keyed of players broad skill not of specific weapon. This reduces headache for DMs when designing loot and no need to worry about what mastery what player wants on his magic weapon. How would it work? Simple, As now every martial class would learn a number of maneuvers as current mastery "slots" But, this list would be reduced a little for balance sake, any maneuver that gives only bonus from dice rolled(with any modifier included) would simple be removed from this option. What would not make the cut?: Ambush, Commanding presence, Evasive footwork, Feinting attack, Lunging attack(this would just be simple reach boost), Parry(there is a feat for that), Precision attack, Rally, Tactical assessment, 3. Most of this would work in situations where martials are disarmed or do not have choice weapon at hand. Rare occasions, but they occur. Maybe some diplomatic meeting. 4. Battlemaster would add it's "mastery" maneuvers to it's subclass known, but still would have limit what can be used at-will and what require spending of a die. That means that high level battlemaster would know 15 maneuvers. Some usable at will, and all usable with added die from subclass. 5. this would prevent current UA bladelock from having all masteries known for all weapons with a cost of a Bonus action. [/QUOTE]
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