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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="Benjamin Olson" data-source="post: 9705974" data-attributes="member: 6988941"><p>Nay, nay, nay.</p><p></p><p>I also appreciate the intent. It makes different weapon types more distinct, but it should be entirely player side and resolved in their turn to run well. If it was like, this weapon does an extra d4 on a crit and this other weapon gets a bonus attack under X circumstances I'd be a big yay. Alternatively if it was something characters unlocked with a feat and only a players who actually cared had it going I'd probably be in the yays.</p><p></p><p>But having one with a save DC, several that involve disadvantage or advantage being tracked to the next round, and one that effects movement speed is all a lot of extra fiddly bits when you consider that this is every attack every martial character makes. This material was just not ready for prime time.</p><p></p><p>Also Greatsword should be cleave. The entire historical purpose of greatswords was crowd control.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9705974, member: 6988941"] Nay, nay, nay. I also appreciate the intent. It makes different weapon types more distinct, but it should be entirely player side and resolved in their turn to run well. If it was like, this weapon does an extra d4 on a crit and this other weapon gets a bonus attack under X circumstances I'd be a big yay. Alternatively if it was something characters unlocked with a feat and only a players who actually cared had it going I'd probably be in the yays. But having one with a save DC, several that involve disadvantage or advantage being tracked to the next round, and one that effects movement speed is all a lot of extra fiddly bits when you consider that this is every attack every martial character makes. This material was just not ready for prime time. Also Greatsword should be cleave. The entire historical purpose of greatswords was crowd control. [/QUOTE]
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Weapon Mastery - Yea or Nay?
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