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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="Horwath" data-source="post: 9707219" data-attributes="member: 6801299"><p>I was thinking something more granular</p><p></p><p>1Handed weapons and Bows</p><p></p><p>damage:</p><p>1d4, min STR N/A</p><p>1d6, min STR 6</p><p>1d8, min STR 10</p><p>1d10, min STR 14</p><p>1d12, min STR 18</p><p>2d6, min STR 20</p><p></p><p>properties:</p><p>thrown(40/120), +2 min STR(min 8)</p><p>reach +6 min STR(min 12)</p><p>Versatile(deals 2 damage types): +2 min STR(min 8)</p><p></p><p>dual wield, both weapons +4 min STR(min 10)</p><p></p><p></p><p>2Handed weapons</p><p>1d6, min STR N/A</p><p>1d8, min STR 6</p><p>1d10, min STR 10</p><p>1d12, min STR 14</p><p>2d6, min STR 16</p><p>2d8, min STR 20</p><p></p><p>Reach, +4 min STR(min 10)</p><p>Raech(15ft), +6 min STR(min 12)</p><p>Versatile(deals 2 damage types): +2 min STR(min 8)</p><p></p><p>for melee weapons:</p><p>ALL weapons are Finesse if you have min STR requirement</p><p></p><p>if you do not have min STR, you have disadvantage on attacks and deal minimum damage if you hit.</p><p></p><p></p><p>optional for Small species:</p><p>effective STR for weapons in 4 pts lower</p><p></p><p>ARMOR:</p><p></p><p>min STR 8, +1 AC, max DEX +5</p><p>min STR 10, +2 AC, max DEX +5</p><p>min STR 12, +3 AC, max DEX +4</p><p>min STR 14, +4 AC, max DEX +3</p><p>min STR 14, +5 AC, max DEX +3, Stealth disadvantage</p><p>min STR 16, +5 AC, max DEX +2</p><p>min STR 16, +6 AC, max DEX +2, Stealth disadvantage</p><p>min STR 18, +8 AC, max DEX +1, Stealth disadvantage</p><p>min STR 20, +9 AC, max DEX +0, Stealth disadvantage</p><p></p><p>buckler: min STR 8, +1 AC, </p><p>shield: min STR 12, +2 AC, </p><p>tower shield: min STR 16, +3 AC, max DEX +1, Acrobatics and Stealth disadvantage, -5ft move speed</p><p></p><p>Dwarves could get armor adaptation, +2 to effective STR for using armor</p></blockquote><p></p>
[QUOTE="Horwath, post: 9707219, member: 6801299"] I was thinking something more granular 1Handed weapons and Bows damage: 1d4, min STR N/A 1d6, min STR 6 1d8, min STR 10 1d10, min STR 14 1d12, min STR 18 2d6, min STR 20 properties: thrown(40/120), +2 min STR(min 8) reach +6 min STR(min 12) Versatile(deals 2 damage types): +2 min STR(min 8) dual wield, both weapons +4 min STR(min 10) 2Handed weapons 1d6, min STR N/A 1d8, min STR 6 1d10, min STR 10 1d12, min STR 14 2d6, min STR 16 2d8, min STR 20 Reach, +4 min STR(min 10) Raech(15ft), +6 min STR(min 12) Versatile(deals 2 damage types): +2 min STR(min 8) for melee weapons: ALL weapons are Finesse if you have min STR requirement if you do not have min STR, you have disadvantage on attacks and deal minimum damage if you hit. optional for Small species: effective STR for weapons in 4 pts lower ARMOR: min STR 8, +1 AC, max DEX +5 min STR 10, +2 AC, max DEX +5 min STR 12, +3 AC, max DEX +4 min STR 14, +4 AC, max DEX +3 min STR 14, +5 AC, max DEX +3, Stealth disadvantage min STR 16, +5 AC, max DEX +2 min STR 16, +6 AC, max DEX +2, Stealth disadvantage min STR 18, +8 AC, max DEX +1, Stealth disadvantage min STR 20, +9 AC, max DEX +0, Stealth disadvantage buckler: min STR 8, +1 AC, shield: min STR 12, +2 AC, tower shield: min STR 16, +3 AC, max DEX +1, Acrobatics and Stealth disadvantage, -5ft move speed Dwarves could get armor adaptation, +2 to effective STR for using armor [/QUOTE]
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