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General Tabletop Discussion
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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9707229" data-attributes="member: 6790260"><p>I mean, I can certainly agree that mistakes occurred. I don't necessarily think <em>this</em> is the one involved here.</p><p></p><p>I actually really <em>like</em> the idea that Warlocks can summon whatever weapon they like and use it (<em>without</em> Fighter-type features like masteries, of course--just the weapon and no more). It lets those Warlocks who choose to go whole hog for Blade Pact--which is <em>extremely</em> invocation-hungry, functionally being almost its own subclass all by itself--be interesting and flexible in a way other classes aren't. They're sort of the dark reflection of the Bard; where the Bard is mostly set in its ways and adds a flavor of something else to its full-caster suite, the Warlock is mostly set in what <em>spells</em> it can use, but verges on build-a-class with how flexible its <em>features</em> are.</p><p></p><p>And then if you <em>really</em> want those weapon masteries, just take a level or two of Fighter. You get heavier armor proficiency, shields, weapon masteries, Second Wind (another reason to Short Rest!), and if you take a second level, Action Surge for even more slicing-and-dicing. Coupled with the various sub-flavors from patron--Celestial as a healer, Fey as a trickster, Infernal for really dishing out the harm--it makes the Warlock by far the most mechanically-engaging class in 5e and a real breath of fresh air for folks like me who get <em>so bored</em> with the hypersimplicity mantra.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9707229, member: 6790260"] I mean, I can certainly agree that mistakes occurred. I don't necessarily think [I]this[/I] is the one involved here. I actually really [I]like[/I] the idea that Warlocks can summon whatever weapon they like and use it ([I]without[/I] Fighter-type features like masteries, of course--just the weapon and no more). It lets those Warlocks who choose to go whole hog for Blade Pact--which is [I]extremely[/I] invocation-hungry, functionally being almost its own subclass all by itself--be interesting and flexible in a way other classes aren't. They're sort of the dark reflection of the Bard; where the Bard is mostly set in its ways and adds a flavor of something else to its full-caster suite, the Warlock is mostly set in what [I]spells[/I] it can use, but verges on build-a-class with how flexible its [I]features[/I] are. And then if you [I]really[/I] want those weapon masteries, just take a level or two of Fighter. You get heavier armor proficiency, shields, weapon masteries, Second Wind (another reason to Short Rest!), and if you take a second level, Action Surge for even more slicing-and-dicing. Coupled with the various sub-flavors from patron--Celestial as a healer, Fey as a trickster, Infernal for really dishing out the harm--it makes the Warlock by far the most mechanically-engaging class in 5e and a real breath of fresh air for folks like me who get [I]so bored[/I] with the hypersimplicity mantra. [/QUOTE]
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