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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="James Gasik" data-source="post: 9707535" data-attributes="member: 6877472"><p>I get the problem. If one character has to struggle to contribute to a scenario when another just waltzes through it, that can lead to frustration- and that frustration has to go somewhere. Typically, it goes towards either the DM for allowing the imbalance, the other player for being unfairly fortunate, or the game itself- this leads to either friction between people or just losing a player.</p><p></p><p>And it goes the other way too- because the world isn't perfect. I was in a 2e game once where the party started complaining that my Thief wasn't very useful. I couldn't fight very well, and my ability to handle traps was unreliable. Some of this comes down to the design of the class, but the fact that my highest stat was a 15 sure didn't help any!</p><p></p><p>He meant it as a joke, but I left the game when the party's Fighter (who had 18/89 Strength) commented that he was annoyed that my Thief survived a big battle instead of dying so he could be replaced with a more competent character- as if my smart play and luck in surviving the fight was somehow a detriment, and things would be better if I just jumped off a cliff!</p><p></p><p>I'm pretty tenacious when it comes to the survival of my characters, thinking that all that effort will be rewarded at some point. Even though it rarely is. It was in that same game that we found a Girdle of Hill Giant Strength, which could have solved some of my problems in combat, but the Fighter complained that it should go to him (yanno, because he needed the extra +1 to hit and +2 to damage for a 19 Strength) rather than be "wasted" on a Thief.</p><p></p><p>(It ended up being given to the Cleric, which on paper was a good move, but they rarely attacked anything, lol).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9707535, member: 6877472"] I get the problem. If one character has to struggle to contribute to a scenario when another just waltzes through it, that can lead to frustration- and that frustration has to go somewhere. Typically, it goes towards either the DM for allowing the imbalance, the other player for being unfairly fortunate, or the game itself- this leads to either friction between people or just losing a player. And it goes the other way too- because the world isn't perfect. I was in a 2e game once where the party started complaining that my Thief wasn't very useful. I couldn't fight very well, and my ability to handle traps was unreliable. Some of this comes down to the design of the class, but the fact that my highest stat was a 15 sure didn't help any! He meant it as a joke, but I left the game when the party's Fighter (who had 18/89 Strength) commented that he was annoyed that my Thief survived a big battle instead of dying so he could be replaced with a more competent character- as if my smart play and luck in surviving the fight was somehow a detriment, and things would be better if I just jumped off a cliff! I'm pretty tenacious when it comes to the survival of my characters, thinking that all that effort will be rewarded at some point. Even though it rarely is. It was in that same game that we found a Girdle of Hill Giant Strength, which could have solved some of my problems in combat, but the Fighter complained that it should go to him (yanno, because he needed the extra +1 to hit and +2 to damage for a 19 Strength) rather than be "wasted" on a Thief. (It ended up being given to the Cleric, which on paper was a good move, but they rarely attacked anything, lol). [/QUOTE]
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