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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="James Gasik" data-source="post: 9711120" data-attributes="member: 6877472"><p>Nor did I, I simply pointed out that's why we didn't have damage on a miss in 2014. But again, Acid Arrow also ignores all those factors, dealing half damage on a miss, yet this is perfectly acceptable, yet give the ability to a trained warrior and people have objections.</p><p></p><p>It really comes down to the fact that many aspects of the game are abstractions, because it is a game, not intended to simulate any sort of reality. Yet while many of these are accepted to various degrees (Strength to hit with melee weapons, Armor making you harder to hit instead of reducing damage, Acid Arrow dealing damage even if you roll a 1 to hit with it, Dragons flying, a Giant's club not sending you flying 20' and breaking every bone in your body), others are proud nails that completely ruin people's expectations.</p><p></p><p>It's like the age old debate over whether every hit point lost is supposed to represent a wound as opposed to plot armor. The arguments for wounds (attacks that inflict status ailments) and against (a mid-level Fighter being able to take a Boromir's load of arrow shots and still walking around) cannot be rectified. Or how only certain (rare) attacks cause any sort of blood loss, etc. etc..</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9711120, member: 6877472"] Nor did I, I simply pointed out that's why we didn't have damage on a miss in 2014. But again, Acid Arrow also ignores all those factors, dealing half damage on a miss, yet this is perfectly acceptable, yet give the ability to a trained warrior and people have objections. It really comes down to the fact that many aspects of the game are abstractions, because it is a game, not intended to simulate any sort of reality. Yet while many of these are accepted to various degrees (Strength to hit with melee weapons, Armor making you harder to hit instead of reducing damage, Acid Arrow dealing damage even if you roll a 1 to hit with it, Dragons flying, a Giant's club not sending you flying 20' and breaking every bone in your body), others are proud nails that completely ruin people's expectations. It's like the age old debate over whether every hit point lost is supposed to represent a wound as opposed to plot armor. The arguments for wounds (attacks that inflict status ailments) and against (a mid-level Fighter being able to take a Boromir's load of arrow shots and still walking around) cannot be rectified. Or how only certain (rare) attacks cause any sort of blood loss, etc. etc.. [/QUOTE]
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