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Weapon Mastery - Yea or Nay?
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<blockquote data-quote="James Gasik" data-source="post: 9711345" data-attributes="member: 6877472"><p>And from that, I assume you're fine with Str to hit for thrown weapons as well (harder to dodge?).</p><p></p><p>Fair enough then, though I know a lot of people who think that it should be Dexterity to hit with everything.</p><p></p><p>And of course, lots of people object to things like Wisdom to hit with bows because you have better depth perception, Strength to hit for bows because your arrows fly faster, Intelligence to hit with rapiers because you've studied intricate fencing maneuvers, or Charisma to hit by bluffing your opponent into a feint.</p><p></p><p>(We have of course, Shillelagh and Bladelocks, but their excuse is "magic" so not worth discussing).</p><p></p><p>The point is, just about any part of the system someone can have a hangup over because it doesn't "make sense" to them. Even if you come up with an explanation, people can and will poke holes in it. Why some of these things seem to be ignored or glossed over, and others become hills to die on fascinate (and frustrate) me.</p><p></p><p>Armor making you harder to hit being a prime example. We know it's not really about "hitting" the target, but partial effects on a "miss" still rankle a lot of people (unless it's magic, where most can accept magic missile and things like armor not being able to protect you from things like spike growth or being pelted for bludgeoning damage from rock hard ice from ice storm without missing a beat).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9711345, member: 6877472"] And from that, I assume you're fine with Str to hit for thrown weapons as well (harder to dodge?). Fair enough then, though I know a lot of people who think that it should be Dexterity to hit with everything. And of course, lots of people object to things like Wisdom to hit with bows because you have better depth perception, Strength to hit for bows because your arrows fly faster, Intelligence to hit with rapiers because you've studied intricate fencing maneuvers, or Charisma to hit by bluffing your opponent into a feint. (We have of course, Shillelagh and Bladelocks, but their excuse is "magic" so not worth discussing). The point is, just about any part of the system someone can have a hangup over because it doesn't "make sense" to them. Even if you come up with an explanation, people can and will poke holes in it. Why some of these things seem to be ignored or glossed over, and others become hills to die on fascinate (and frustrate) me. Armor making you harder to hit being a prime example. We know it's not really about "hitting" the target, but partial effects on a "miss" still rankle a lot of people (unless it's magic, where most can accept magic missile and things like armor not being able to protect you from things like spike growth or being pelted for bludgeoning damage from rock hard ice from ice storm without missing a beat). [/QUOTE]
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Weapon Mastery - Yea or Nay?
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