Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon Mastery - Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9711486" data-attributes="member: 6877472"><p>Not being able to choose which special trick you're going to use each turn (without weapon swapping) and being forced to use the same one over and over and over again is probably my biggest problem with the system. I want warriors to be doing more than "I swing", but weapon masteries aren't really specialized maneuvers like the Battle Master has. There's the strategic decision, to choose your masteries and what weapons you'll carry around, but less tactical, in the moment decision points.</p><p></p><p>Every time you hit with your weapon you're going to set up your off hand attack, or force a save to maybe knock a guy down, or give yourself future advantage. It's less boring than "I swing and do 11 damage", but only just.</p><p></p><p>And of course, even the Battle Master only gets to "do the thing" a few times before he has to nap. Something that surprises is me is that I've yet to hear complaints about Maneuver X combined with Weapon Mastery Y, but I'm sure it's happening somewhere.</p><p></p><p>Of course, I get that not everyone wants the tactical, turn by turn decisions- that's why it's been a feature of spellcasting more than weapon combat for so much of D&D's history. Some people just want to roll dice and deal damage, and not want the decision paralysis of "should I parry, disarm, or trip?"</p><p></p><p>Ironically, the weapon mastery that was designed for these people, the one that let you access Versatile damage, was voted down during the playtest as being too small a benefit and "too boring". Lol.</p><p></p><p>I'm not sure what the better approach is. You could make things like flanking, marking, and disarms optional, and most tables won't touch them. You can make topple part of the game system, something some characters can do at will and have people annoyed they can't really opt out of it because some classes are designed around having weapon masteries, with nothing to replace them with.</p><p></p><p>D&D is this chimera, multiple games occupying the same body, and not really matching anyone's ideal vision.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9711486, member: 6877472"] Not being able to choose which special trick you're going to use each turn (without weapon swapping) and being forced to use the same one over and over and over again is probably my biggest problem with the system. I want warriors to be doing more than "I swing", but weapon masteries aren't really specialized maneuvers like the Battle Master has. There's the strategic decision, to choose your masteries and what weapons you'll carry around, but less tactical, in the moment decision points. Every time you hit with your weapon you're going to set up your off hand attack, or force a save to maybe knock a guy down, or give yourself future advantage. It's less boring than "I swing and do 11 damage", but only just. And of course, even the Battle Master only gets to "do the thing" a few times before he has to nap. Something that surprises is me is that I've yet to hear complaints about Maneuver X combined with Weapon Mastery Y, but I'm sure it's happening somewhere. Of course, I get that not everyone wants the tactical, turn by turn decisions- that's why it's been a feature of spellcasting more than weapon combat for so much of D&D's history. Some people just want to roll dice and deal damage, and not want the decision paralysis of "should I parry, disarm, or trip?" Ironically, the weapon mastery that was designed for these people, the one that let you access Versatile damage, was voted down during the playtest as being too small a benefit and "too boring". Lol. I'm not sure what the better approach is. You could make things like flanking, marking, and disarms optional, and most tables won't touch them. You can make topple part of the game system, something some characters can do at will and have people annoyed they can't really opt out of it because some classes are designed around having weapon masteries, with nothing to replace them with. D&D is this chimera, multiple games occupying the same body, and not really matching anyone's ideal vision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapon Mastery - Yea or Nay?
Top