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<blockquote data-quote="DEFCON 1" data-source="post: 9004693" data-attributes="member: 7006"><p>Well that's my point. If Scimitar didn't have Nick, then those three weapons WOULD get selected more often as the only options available to let you two-weapon attack with only a single Action (and not have to use your Bonus action for it.)</p><p></p><p></p><p></p><p>This makes a little bit of sense... the Rogues who will want to dual-wield using only their Action to do so would have to use dagger, light hammer or sickle as the three Simple weapons with Nick (if we are going under the assumption Rogues aren't going to have the Martial proficiency to use scimitars.) But that still doesn't take care of my (admitted not <em>that</em> important) concern that any character with martial proficiency that wishes to dual-wield using only a single Action will always have to use the same weapon each and every time. From a character-choice perspective... NOT having a choice in what weapon to use just feels like a missed opportunity. The same way almost every DEX-based character who took the Dual Wielder feat in 2014E used dual Rapiers because that was the only 1d8 Finesse weapon. The scimitar is the only 1d6 weapon with Nick. I mean I'm fine with there being 1d6 weapons with the Nick property, I just wish there were more than <em>just one</em> is all I'm saying. Let players have more choice.</p><p></p><p>Now that being said... I also fully admit that I have not gone through all the permutations of Class and proficiency and having Weapon Mastery as a talent to determine whether everyone who COULD dual-wield Martial weapons actually would get stuck having to just using scimitars-- <s>since I presume Fighters and the like could just take the Nick property <em>off </em>the scimitar and use it on whatever other weapon they wanted through their class feature abilities. If that ends up being the case... that you could use Nick while wielding Battleaxes or whatever, then my initial concern is unwarranted. And I suspect that's the biggest thing... I just haven't delved that deeply into all the permutatiions of the rule system yet.</s></p><p></p><p>Just looked and reminded myself that in fact Fighters can't do that, because Nick has a Prerequisite of the Light property. Meaning that only Light weapons can have the option to dual-wield with a single Action. And thus your options for 1d6 weapons that can have Nick are scimitar and then add in shortsword and handaxe. Which is... okay? I guess? I dunno. I'd probably prefer a 1d6 Bludgeoning weapon with Light too as to give every damage type an option (the table has both Club and Light Hammer as a Light 1d4 weapon, so maybe move Light Hammer up to 1d6?) But yeah... I just prefer to have several weapon options available for all the different types of characters you can make.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9004693, member: 7006"] Well that's my point. If Scimitar didn't have Nick, then those three weapons WOULD get selected more often as the only options available to let you two-weapon attack with only a single Action (and not have to use your Bonus action for it.) This makes a little bit of sense... the Rogues who will want to dual-wield using only their Action to do so would have to use dagger, light hammer or sickle as the three Simple weapons with Nick (if we are going under the assumption Rogues aren't going to have the Martial proficiency to use scimitars.) But that still doesn't take care of my (admitted not [I]that[/I] important) concern that any character with martial proficiency that wishes to dual-wield using only a single Action will always have to use the same weapon each and every time. From a character-choice perspective... NOT having a choice in what weapon to use just feels like a missed opportunity. The same way almost every DEX-based character who took the Dual Wielder feat in 2014E used dual Rapiers because that was the only 1d8 Finesse weapon. The scimitar is the only 1d6 weapon with Nick. I mean I'm fine with there being 1d6 weapons with the Nick property, I just wish there were more than [I]just one[/I] is all I'm saying. Let players have more choice. Now that being said... I also fully admit that I have not gone through all the permutations of Class and proficiency and having Weapon Mastery as a talent to determine whether everyone who COULD dual-wield Martial weapons actually would get stuck having to just using scimitars-- [S]since I presume Fighters and the like could just take the Nick property [I]off [/I]the scimitar and use it on whatever other weapon they wanted through their class feature abilities. If that ends up being the case... that you could use Nick while wielding Battleaxes or whatever, then my initial concern is unwarranted. And I suspect that's the biggest thing... I just haven't delved that deeply into all the permutatiions of the rule system yet.[/S] Just looked and reminded myself that in fact Fighters can't do that, because Nick has a Prerequisite of the Light property. Meaning that only Light weapons can have the option to dual-wield with a single Action. And thus your options for 1d6 weapons that can have Nick are scimitar and then add in shortsword and handaxe. Which is... okay? I guess? I dunno. I'd probably prefer a 1d6 Bludgeoning weapon with Light too as to give every damage type an option (the table has both Club and Light Hammer as a Light 1d4 weapon, so maybe move Light Hammer up to 1d6?) But yeah... I just prefer to have several weapon options available for all the different types of characters you can make. [/QUOTE]
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