Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon of Spell Storing - What spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2581679" data-attributes="member: 3146"><p>Good spells for the weapon:</p><p></p><p>Sor/Wiz:</p><p></p><p>1. Shocking Grasp--good energy damage, early availability at max effectiveness.</p><p> Magic Missile--good damage at level 9+, no immunities</p><p> Ray of enfeeblement--good strength penalty</p><p></p><p>2. Touch of idiocy-good against casters, and characters who get bonuses from mental stats--paladins, blackguards, nymphs, monks, etc. as well as characters who use feats with mental stat requirements. Fighters who use improved trip are especially vulnerable since they typically only have a 12-14 int, so you can drop them below Combat Expertise qualifying levels</p><p>- Wracking Touch-the save for half weakens it, but automatically adding sneak attack dice to the damage is great</p><p>- Blindness/Deafness- would be a good choice but has a low DC</p><p>- Command Undead- an interesting choice but it could be useful against unintelligent undead though you'd probably be better off just casting it.</p><p></p><p>3- Empowered Shocking Grasp- Excellent damage and immune to DM misinterpretation since the minimum caster level (5) also grants max damage.</p><p>Empowered Magic Missile- like empowered shocking grasp but not immune to DM interpretation and less variable damage</p><p>Empowered Ray of Enfeeblement- Excellent strength penalty.</p><p>Halt Undead- Not a bad spell against undead though the save DC makes it useless agiainst free-willed undead</p><p>Hold Person- The relatively low save DC will make this less useful the higher level you are.</p><p>Slow- The low save DC and weak effect make this less useful than hold person. Sure, it automatically dispels haste, but that isn't a factor as often as other things like damage or strength penalties.</p><p>Dispel Magic- Not a bad targetted spell to put into it. It'll run out of steam by level 12-14 or so, but it can be quite impressive against a heavily buffed foe.</p><p></p><p>Divine Spells:</p><p>1. Doom - Low save DC and weak effect means this is a poor choice. If you can get the target to fail a will save go for something else.</p><p>Command - Low DC means it's not too good and if you can get the target to fail a save, you should go for something else (maybe bestow curse)</p><p></p><p>2. Divine Vengeance - Very good against undead</p><p>- Hold Person - The low DC means that it will be less effective the higher level you get, but otherwise it's decent.</p><p>- Lesser Restoration - Not a bad spell to put in a weapon if you don't mind dealing some damage to yourself or your friends in return for a low casting time.</p><p></p><p>3. - Bestow Curse - A very very good effect, but the target needs to fail a save which gets easier as you get higher level.</p><p>- Cure Serious Wounds - Not bad against undead, but the increasingly easy save for half weakens it. And Divine Vengeance deals more damage to undead on average too. CSW, however, isn't bad on a sap. Use quickdraw and a full attack to heal yourself of damage as part of a full attack action.</p><p>- Poison - You've got to get a druid to cast it, but this is one of the best spells out there for a spell storing weapon. Why? Because, almost alone amond spells, the save DC is not dependent upon the level of the spell but rather upon caster level. A 20th level caster with a 30 wisdom would have a DC 30 save on the poison spell.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2581679, member: 3146"] Good spells for the weapon: Sor/Wiz: 1. Shocking Grasp--good energy damage, early availability at max effectiveness. Magic Missile--good damage at level 9+, no immunities Ray of enfeeblement--good strength penalty 2. Touch of idiocy-good against casters, and characters who get bonuses from mental stats--paladins, blackguards, nymphs, monks, etc. as well as characters who use feats with mental stat requirements. Fighters who use improved trip are especially vulnerable since they typically only have a 12-14 int, so you can drop them below Combat Expertise qualifying levels - Wracking Touch-the save for half weakens it, but automatically adding sneak attack dice to the damage is great - Blindness/Deafness- would be a good choice but has a low DC - Command Undead- an interesting choice but it could be useful against unintelligent undead though you'd probably be better off just casting it. 3- Empowered Shocking Grasp- Excellent damage and immune to DM misinterpretation since the minimum caster level (5) also grants max damage. Empowered Magic Missile- like empowered shocking grasp but not immune to DM interpretation and less variable damage Empowered Ray of Enfeeblement- Excellent strength penalty. Halt Undead- Not a bad spell against undead though the save DC makes it useless agiainst free-willed undead Hold Person- The relatively low save DC will make this less useful the higher level you are. Slow- The low save DC and weak effect make this less useful than hold person. Sure, it automatically dispels haste, but that isn't a factor as often as other things like damage or strength penalties. Dispel Magic- Not a bad targetted spell to put into it. It'll run out of steam by level 12-14 or so, but it can be quite impressive against a heavily buffed foe. Divine Spells: 1. Doom - Low save DC and weak effect means this is a poor choice. If you can get the target to fail a will save go for something else. Command - Low DC means it's not too good and if you can get the target to fail a save, you should go for something else (maybe bestow curse) 2. Divine Vengeance - Very good against undead - Hold Person - The low DC means that it will be less effective the higher level you get, but otherwise it's decent. - Lesser Restoration - Not a bad spell to put in a weapon if you don't mind dealing some damage to yourself or your friends in return for a low casting time. 3. - Bestow Curse - A very very good effect, but the target needs to fail a save which gets easier as you get higher level. - Cure Serious Wounds - Not bad against undead, but the increasingly easy save for half weakens it. And Divine Vengeance deals more damage to undead on average too. CSW, however, isn't bad on a sap. Use quickdraw and a full attack to heal yourself of damage as part of a full attack action. - Poison - You've got to get a druid to cast it, but this is one of the best spells out there for a spell storing weapon. Why? Because, almost alone amond spells, the save DC is not dependent upon the level of the spell but rather upon caster level. A 20th level caster with a 30 wisdom would have a DC 30 save on the poison spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon of Spell Storing - What spells?
Top