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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Procifiency: A New Take on the Idea.
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<blockquote data-quote="Plague" data-source="post: 4948310" data-attributes="member: 85257"><p>Hawken I Use a similar process in my campaigns. I do it as a currency thing. say a class starts off with Martial weapons only, Say the PC all of the sudden wants to learn to Wield Sai's for SOME CRAZY REASON...well now a side quest is to find a trainer and purchase classes/lessons from him for expert training. Or they can spend 10hrs per point (-4 for untrained) in self training to bring it to a max of -2. I usually bend rules a little depending on the rule brought into question. The weapons one i agree is not worth a "Feat" to learn. Simply you spend down time for x days learning or you take x days worth of lessons from a weapons master. Thus you obtain it as a special ability once you train it and it no longer needs be a feat.</p></blockquote><p></p>
[QUOTE="Plague, post: 4948310, member: 85257"] Hawken I Use a similar process in my campaigns. I do it as a currency thing. say a class starts off with Martial weapons only, Say the PC all of the sudden wants to learn to Wield Sai's for SOME CRAZY REASON...well now a side quest is to find a trainer and purchase classes/lessons from him for expert training. Or they can spend 10hrs per point (-4 for untrained) in self training to bring it to a max of -2. I usually bend rules a little depending on the rule brought into question. The weapons one i agree is not worth a "Feat" to learn. Simply you spend down time for x days learning or you take x days worth of lessons from a weapons master. Thus you obtain it as a special ability once you train it and it no longer needs be a feat. [/QUOTE]
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Weapon Procifiency: A New Take on the Idea.
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