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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Procifiency: A New Take on the Idea.
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<blockquote data-quote="Sylrae" data-source="post: 4949572" data-attributes="member: 48520"><p>It's not that they CAN gain new proficiencies at every level that I don't like, it's that they *HAVE TO*.</p><p></p><p> I totally agree. It's just the Idea that learning a couple martial weapons making you proficient in unrelated ones (etc) that annoys me. If one were to drop Simple, Martial, and Exotic, and replace them with logically categorized weapons, then proficiencies by group would be great. If I can fire 1 crossbow, I can figure out another crossbow pretty easily.</p><p></p><p> Nope, just saying that a character who does no weapons training shouldnt get them automatically. To me that's like giving language points at every level. Why would everyone be learning languages continually?</p><p></p><p> - Heh, that wasn't the point. Substitute Spear with longsword and my point will be made then.</p><p></p><p> I agree with the basic Idea you've shown here, but some of them I would put in other groups. Punching Dagger is closer to a spiked gauntlet than to a regular dagger. Thrown weapons work differently than regular ones. Weapons on chains work differently than Clubs. I think your categories have a few illogical groupings, basically. </p><p></p><p> Agreed, I'm not saying that proficiencies should be hard to get. On the contrary, they should be quite easy to get. but Players should have to TRY to get them, not get them automatically.</p><p></p><p> I only have a problem with the fact that it's automatic. Actually, I also don't particularly like that you have to wait until you gain a level to learn them either, I think some system to get them on the fly (such as wizards and spell-scrolls) is in order, but if you have to wait until you gain a level, it should require regular skill points (though possibly with more skill points for each character.)</p><p></p><p>To Sum Up: What I'm not fond of from your system.</p><p></p><p>1. Separate Skill Pool for Proficiencies, making everyone take new proficiencies every level (instead of letting them choose something totally unrelated (like languages, other skills, or even in the crappy feat system for proficiencies - you could always take a different feat)).</p><p></p><p>2. Continuing to use Simple/Martial/Exotic, instead of either independent weapons or logical weapon categories. Particularly after adding the 7-rule; for example If I learn to use: Throwing Axe, Light Hammer, Handaxe, Spiked Light Shield, Spiked Armor, Battleaxe, Warhammer, I somehow just magically learned to use Swords, Saps, Flails, All Manner of Polearms, Scythes, and Bows out of thin air, even if I never use any of them. Plus, this doesn't allow you to learn to use an improvised weapon of any type without penalty. If you get in alot of barbrawls, you'll learn to fight with bar-props.</p><p></p><p>3. The fact that they have to wait until they gain a level still if they want to learn to use a new weapon. This isn't an issue if you're in a really fast game where you gain a level every other session. But if levels take longer to gain, this really blows. What if gaining a level takes - from pathfinder: 30 Encounters! (I believe it's 20 if you use the fast pathfinder leveling column) If I find a really cool magic Item, I won't want it to take 6 sessions (assuming 5 encounters per session) to learn to use the thing.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4949572, member: 48520"] It's not that they CAN gain new proficiencies at every level that I don't like, it's that they *HAVE TO*. I totally agree. It's just the Idea that learning a couple martial weapons making you proficient in unrelated ones (etc) that annoys me. If one were to drop Simple, Martial, and Exotic, and replace them with logically categorized weapons, then proficiencies by group would be great. If I can fire 1 crossbow, I can figure out another crossbow pretty easily. Nope, just saying that a character who does no weapons training shouldnt get them automatically. To me that's like giving language points at every level. Why would everyone be learning languages continually? - Heh, that wasn't the point. Substitute Spear with longsword and my point will be made then. I agree with the basic Idea you've shown here, but some of them I would put in other groups. Punching Dagger is closer to a spiked gauntlet than to a regular dagger. Thrown weapons work differently than regular ones. Weapons on chains work differently than Clubs. I think your categories have a few illogical groupings, basically. Agreed, I'm not saying that proficiencies should be hard to get. On the contrary, they should be quite easy to get. but Players should have to TRY to get them, not get them automatically. I only have a problem with the fact that it's automatic. Actually, I also don't particularly like that you have to wait until you gain a level to learn them either, I think some system to get them on the fly (such as wizards and spell-scrolls) is in order, but if you have to wait until you gain a level, it should require regular skill points (though possibly with more skill points for each character.) To Sum Up: What I'm not fond of from your system. 1. Separate Skill Pool for Proficiencies, making everyone take new proficiencies every level (instead of letting them choose something totally unrelated (like languages, other skills, or even in the crappy feat system for proficiencies - you could always take a different feat)). 2. Continuing to use Simple/Martial/Exotic, instead of either independent weapons or logical weapon categories. Particularly after adding the 7-rule; for example If I learn to use: Throwing Axe, Light Hammer, Handaxe, Spiked Light Shield, Spiked Armor, Battleaxe, Warhammer, I somehow just magically learned to use Swords, Saps, Flails, All Manner of Polearms, Scythes, and Bows out of thin air, even if I never use any of them. Plus, this doesn't allow you to learn to use an improvised weapon of any type without penalty. If you get in alot of barbrawls, you'll learn to fight with bar-props. 3. The fact that they have to wait until they gain a level still if they want to learn to use a new weapon. This isn't an issue if you're in a really fast game where you gain a level every other session. But if levels take longer to gain, this really blows. What if gaining a level takes - from pathfinder: 30 Encounters! (I believe it's 20 if you use the fast pathfinder leveling column) If I find a really cool magic Item, I won't want it to take 6 sessions (assuming 5 encounters per session) to learn to use the thing. [/QUOTE]
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