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<blockquote data-quote="0megas" data-source="post: 5408596" data-attributes="member: 92111"><p>Ok guys. This is an old issue. One of my players is debating the counter damage type concept. Its been a long time but I am fairly sure its a standard house rule instead of a core rule. </p><p></p><p>I should note that it is a mechanic that is derived from several similar effects in many books. It is not directly referred to in any chapter, but it sparked a major debate about 5 years ago. The debate lasted several months with good points to support both sides.</p><p></p><p>I don't remember the whole debate but the nutshell is that opposing energy types [damage types] cancel each other out at a point by point exchange. Fire/ heat vs cold is the most popular types. This is supported by spells like heat or chill metal and wall of fire. </p><p></p><p>It is opposed by spells like Hell Ball which does 4 types of damage.</p><p></p><p>Another point is that there are no "Core" weapons with opposing damage types on the same side of the blade. This is my issue.</p><p></p><p>I am aware of the great axe with ice on one side and fire on the other side but I am looking for a book reference with both fire and ice on the same striking surface.</p><p></p><p>I am going to allow the counter energy types because its not a bad house rule, and I like how it augments game play, but I have a second player that wants a icy fire weapon and I need the reference to shut the first player up. I realize DM is law and the second player will get their icy fire weapon regardless. Still I want a reference to a weapon so I can refer to it when I need to brake this age old and stupid debate on weapons.</p><p></p><p>3.5 only - any core or support book would work. A friend suggested artifacts.</p></blockquote><p></p>
[QUOTE="0megas, post: 5408596, member: 92111"] Ok guys. This is an old issue. One of my players is debating the counter damage type concept. Its been a long time but I am fairly sure its a standard house rule instead of a core rule. I should note that it is a mechanic that is derived from several similar effects in many books. It is not directly referred to in any chapter, but it sparked a major debate about 5 years ago. The debate lasted several months with good points to support both sides. I don't remember the whole debate but the nutshell is that opposing energy types [damage types] cancel each other out at a point by point exchange. Fire/ heat vs cold is the most popular types. This is supported by spells like heat or chill metal and wall of fire. It is opposed by spells like Hell Ball which does 4 types of damage. Another point is that there are no "Core" weapons with opposing damage types on the same side of the blade. This is my issue. I am aware of the great axe with ice on one side and fire on the other side but I am looking for a book reference with both fire and ice on the same striking surface. I am going to allow the counter energy types because its not a bad house rule, and I like how it augments game play, but I have a second player that wants a icy fire weapon and I need the reference to shut the first player up. I realize DM is law and the second player will get their icy fire weapon regardless. Still I want a reference to a weapon so I can refer to it when I need to brake this age old and stupid debate on weapons. 3.5 only - any core or support book would work. A friend suggested artifacts. [/QUOTE]
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