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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Saves vs. Caryatid Column
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<blockquote data-quote="Mapleaxe" data-source="post: 507459" data-attributes="member: 6084"><p>Planning on using the caryatid columns in the Tome of Horror for my next adventure. In their description it says that any weapon striking the column must make a forttude save (DC 12 IIRC) modified by its enhancement bonus. I know that this is not how weapons usually save in 3E (no save for mundane weapons, 2+1/2 caster level or wielder's, whichever is higher, for magic), but if it saves the party from losing some of it's mundane weapons I'm all for using it. The problem that I run into is that they have a number of weapons with extra powers (a +2 Holy Thundering warhammer, a +1 Charged psionic light mace, and a +1 intelligent nunchuks). I would think that these would be tougher than standard +1 and +2 weapons and wouldn't shatter as easily. Should these make the save as described above or should I give them something extra and if so, what?</p></blockquote><p></p>
[QUOTE="Mapleaxe, post: 507459, member: 6084"] Planning on using the caryatid columns in the Tome of Horror for my next adventure. In their description it says that any weapon striking the column must make a forttude save (DC 12 IIRC) modified by its enhancement bonus. I know that this is not how weapons usually save in 3E (no save for mundane weapons, 2+1/2 caster level or wielder's, whichever is higher, for magic), but if it saves the party from losing some of it's mundane weapons I'm all for using it. The problem that I run into is that they have a number of weapons with extra powers (a +2 Holy Thundering warhammer, a +1 Charged psionic light mace, and a +1 intelligent nunchuks). I would think that these would be tougher than standard +1 and +2 weapons and wouldn't shatter as easily. Should these make the save as described above or should I give them something extra and if so, what? [/QUOTE]
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Weapon Saves vs. Caryatid Column
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